Easy fix to this whole issue remove Layering. Weird it's almost like everyone knew this would be a huge issue even before it was implemented, but what do us dumb players know. #NoChanges
Easy fix to this whole issue remove Layering. Weird it's almost like everyone knew this would be a huge issue even before it was implemented, but what do us dumb players know. #NoChanges
This is waht the extreme guys do, but they are a minority and mostly there for the wrong reasons.
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Yeah, and have like 100 players in a zone trying to farm the same 20 mobs. It is already a mess to lvl in Strangle right now, make it 10 times as many players and you can't play.
Your solution sucks. It solves the exploiter problem by making the game unplayable outside of instances.
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hmmm, most people are still lving, playing normally, not taking any exploits and don't care much about the economy that isn't really hit by the exploits yet. No challenging engame was clear from the start (the first challenging raid was AQ).
So I don't see any problem. Still better than retail where you run around alone doing things you do to get better gear that is crap later on anyways. In classic you run aound, lvl, find new friends and that's it. In the end in both games you have nothing ingame of value, but in classic you at last get some social interactions done.
Classic is fun for the ones that look for an MMO where you play together.
Retail is fun for the ones that look to raid mythic or the ones that want to kill their brains.
Instance leveling is how I have played the gams since I started in January 05, I play the game for the instance content and the second they are available that Is how I level so this sounds like a pretty good fix to me. I tried leveling with Quests and F that noise everything is 4+ levels above me and a pain in the ass to kill.
The thing you quoted should say "If you are "Farming" then you go outside the dungeon and reset and then go again. You don't try to do something that reset the last boss while you are still in the room " I dono why you changed it to say something else.. or even what it is you are on about.
That's the real problem - the penalties are not harsh enough. As long as you can do a risk assessment and come out ahead (often quite substantially), the incentive to cheat remains. It's like fining a company $2m dollars for cutting corners, but they make $10m profit because they did so. That only tells them IT'S WORTH IT.
Anyone who is knowingly and blatantly exploiting should just be permanently banned. Killing an instance boss 100 times in a row is not a case of "oops this just happened", nobody who did this can claim they didn't know it was wrong. They knew it was. And they did it anyway. We don't need people like that.
Infinite stone in Legion or AP in BfA were quite easily abused too. So it is blizz not the players? Knowing that this was truly wrong.
It's like leaving your door key under plant pot and going on holiday. Your insurance might not be happy, but would you want the police saying "well, it's your fault" and letting thieves go or even letting them to keep stuff? Or punishing them for clearly exploiting the situation ?
The drop rate is ~10% and no one person didn't sell 100,000g worth of patterns. Players were saying they had upwards of 10k, so they would have had to of sold 25 patterns which isn't inconceivable especially on a populated server. If they were flipping them quickly than maybe 40, again not that big of a deal. There were also people farming chests in instances which would have again ruined the economy. I don't understand how people don't get this.
LOL!
I do wonder, what sort of punishment will be dished out for this. Afaik they rarely permaban players even for RMT these days.
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A) People have been meeting and making friends in this game just fine 13 years past Muhnilla, fyi.
B) Normal/HC/Mythic/Do M+/Do Organized PVP, all of which you do with other organized players. Then there's the casual stuff like LFR, Normal/HC dungeons, collectibles, Islands, Warfronts, WQs, Max level Zone gameplay etc etc, all of which is done amongst other players at the very least, before counting friends grouping.
C) I wasn't aware that Classic requires exceptional people in... well, any content.
Oh you people. Can't even keep the contradictions in check.
Classic is for people who prefer the gameplay of that time.
Retail is for players who prefer the gameplay of the present. And yes, to some players, both versions are desirable.
The game still remains an MMORPG for a fact, and that means other players no matter how you spin it.
And yes, Retail is happy to accommodate the crowd that just wants to hop in, play the game, then log out, be it due to social anxiety or just not having any interest in meeting people. And that's fine too. Literally nothing's put in place that forces players not to be social though. Nothing.
Last edited by Queen of Hamsters; 2019-09-17 at 12:38 AM.
no it's fucking not lol
The epic tailoring chest patterns that drop off of endbosses? No, it is not anywhere near "10%". It's more like 1%. If they were truly a "~10%" drop chance, they would not sell for more than 10-20 gold each. Maybe even less.
Oh, so you're moving the goalposts now, and then claiming that I'm "not getting it"
LOL
10/10 good troll got me to reply, ignored
Stage because a lot of streamers have said the opposite. They don't actually made new friends or met people while playing while they did in classic. And I can say that same about me and most people I know. In retail you play and have a small grp you know and that's it. You dont care about anyone else because they don't really affect you at all.
Normal/HC doesn't require much organization. Mythic and PvP yes but even there you mostly have smaller grps that are fixed. You don't just meet new players or get something unexpected.
And Classic doesn't require exceptional people. Retail does. It requires people that do the same things without any goal. they play nearly a normal RGP just with coop and a worse story telling and no choices for story changes and pay for it each month and without an end. Retail is a mess of a game. Classic is not a ton better, but it at least has some room for adventures and more forced social interactions when Retail is exactly what you except, doing the same things over and over for the same stuff for years, pretty much like working all the time except you never get promoted.
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Sorry that it did link to your post which is strange. I did quote the guy above your post but for some reason it did take his quote but your ID/link.
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If you do quests with mobs 4 lvls above you, why do you do it? There are quests with mobs at your lvl or below. but not all people want to farm instances, especially when it is normally slower (except with the raid exploit). Doing the same content over and over just becomes boring really fast for most players. Questing, meeting others outside and getting into unexpected situations is the fun in classic. Just farming instances or rushing to 60 ASAP means you ignore like 80% of the current game.
LMAO. I've been playing since 2006. 2x 60s on vanilla, 6 x 60s on PServers (all 1x XP rates). Nearly another 60 on Classic. Many more to come.
Fantastic immersive world, flavourful and diverse classes and specs, gear that means something instead, just being an adventurer instead of the god-hero of all Azeroth (along with every other player), people who are happy to group and communicate with other, fantastic community...I could go on and on tbh.
It's good to get the REAL WoW back
I think it originated as a result of weird design decisions that nobody understood, things that restricted the gameplay for just for the sake of restriction (or so the playerbase understood it).
Good example would be the limitation to camera distance that was introduced in WoD I believe.