Both alliance and horde have 3 druids (Night Elf, Worgen, Kul Tiran)(Tauren, Troll, Zandalari) so idk where this horde have more druids thing came from that was mentioned a few times in this thread.
Edit: I forgot Highmountain Im dumb disregard.
Last edited by Donovan4893; 2019-10-12 at 06:14 PM.
Mechagnome Druid, literally just transformers.
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D&D 3rd edition did it your way, back then, 20 years ago already. For the same reasons you describe, so yeah. (I did not like this part of this edition though.)
As how I see the light, it cannot be taught, you have it or you don't. BE paladins is thus so so to me (I talked about my despite of this combo earlier).
Anyway, WoW is a dream fuelled by magic where everything is possible, so it's you who is probably right.
Last edited by Aleax; 2019-10-11 at 07:37 AM.
They're not the only allied race that brought nothing different from the main race.
Mechagnomes (the ones we play as) are normal gnomes that chose to augment themselves. So they'd have any proficiency/capacity to learn that a standard gnome would have. And Erazmin has enough insight/theory about the light (talk to him as a paladin to see) that I can understand them being priests - hell, I thought his dialogue was possibly a hint at gnome paladins. Wishful thinking I guess!
As far as monks go, I assume they just learned about that upon joining up with alliance, or maybe they studied the horde/alliance monks fighting to help them take back the island. And I think the idea of a monk punching and kicking the shit out of you with metal fists/feet sounds pretty painful. lol
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I was hoping against hope for this.
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First off, they don't have same classes as regular gnomes, as they can't be death knights.
Secondly, to me personally it sounds like a pretty big absurd to allow them be pala, sham, dru. A robotized creatute being affiliated with light(edit: scrap this one, they can be priests .. blizz logix), nature and shamanism. It just makes no sense. Like, imagine the Terminator from the movie, just running around slamming totems in the ground, throwing rejuvenations at people, and divine shield walks out of the lava as an after-credits plot twist.
I mean, I get that you want to play a certain class and race, but you're out of luck brother, as they don't comply with eachother. Then again, Blizzard are completely unable to surprise me with anything nowdays.
Mechagnome shamans would be ideal visually if not for the whole class fantasy of the class.
Shooting lightning out of their robotic fingertips seems just just the sort of thing a Mechagnome would do, sadly all the spiritual and elemental stuff makes it nonsensical for them.
to bad both new classes don't have druid option , shape shift in to a mechanical parrot
Paladin would make sense honestly, have them serve MOTHER or some other Titan construct that shoots light-beams and acts all "holier-than-thou". Kinda like the Watcher in Nazmir.
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Just a note on the Vulpera, right from the start of the questing experience in Voldun, if you hand the guy a staff he becomes a mage. They definitely have some magical affinity, they are intelligent, they have their own religion and , and they are certainly not especially concerned about where their power comes from. Mages, warlocks, and priests really aren't a stretch for them. I fully expect their intelligence and resourcefulness to be a basis for the to be allowed to be tinkers in the future.
Mechagnomes, on the other hand, I feel are a more concentrated version of the gnome fantasy. Rather than opening up new options (aside from perhaps mech druids or what have you), I'd expect their class options to be more limited. That said, the mech druid idea might be too much of a departure from the traditional druid themes, so perhaps only after some sort of prestige class update. I think that such an update could open up a lot of race/class combinations, not just for mechagnomes.
Yeah I felt a bit of that as well, thinking that mechagnomes would sensibly have a smaller pool of classes. Didn't see them bothering with demons for example.
But I can't lie, I'd totally be on board with a D.R.U.I.D. class though that uses mechanical stuff to essentially emulate all the druid abilities. Bear mech, laser beams for moonkin stuff, etc.
Either way I'm having a lot of fun with them on the PTR. The new voiceovers are really good.
Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.
Could definitely go farther than that. Dwarves of both varieties are pretty crafty and very into machines. The Forsaken know loads about chemicals and such, while the Mag'har also have their own sort of technology. All of that is proper technology, too. It's not magical at all, so I would think any of those races could be tinkers.
They should at least have shaman lr something.
If the goblins can, so can the mechagnomes.
Im sure they could build something to make the elements obey them
Heck: Azerite-shaman
ok... mecha gnome druids.. uh yeah i'd roll run and I can't stand playing a druid.... but having them be basically "transformers" instead of the traditional druid shape shift would be awesome.
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