I've been saying this for years.
Blizz need to build the zones around flying, like they did in TBC. Some areas were only available through flying, like Skettis and Throne of Kil'jaeden. It gives the zones life after reaching max level.
I've been saying this for years.
Blizz need to build the zones around flying, like they did in TBC. Some areas were only available through flying, like Skettis and Throne of Kil'jaeden. It gives the zones life after reaching max level.
No thank you.....
Created on the 25th April 2005.
Protection Warrior since the old days of UBRS.
P.S. Make a part of your warrior community happy and bring Gladiator Stance back...
Whish Blizz had the option for fly/no fly realms. I would pick the latter.
There was no problem with combat itself. There was problem with navigation in 3D space. Same reason, why Legion locations were bad. Same reason, why some people hate Oculus.
As always. My opinion - flying allows me to skip unnecessary elements. Only question - is after what amount of time they become obsoleted and players should be allowed to skip them? Blizzard think, that flying shouldn't be allowed, while content is current. But it's BS. As for me, there is short period of time when content is fresh, new and there is something to explore. It usually takes several weeks, may be month max for content to become rutine. Usually when I complete content on my main and want to switch to alt and therefore do some content for the 2nd, 3rd, 4th, etc. time - it's perfect time to start flying. Removal of flying in current content - is just one of that casual/alt-unfriendly-biases, Blizzard suffer from too much recently.
Last edited by WowIsDead64; 2019-11-01 at 09:20 AM.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
hearthing every 15 minutes to fly? sure go ahead, once you are in though you are stuck there unless you have flight whistle. Most of the time though it would just be easier to use your ground mount and go from there. Its a simple system that i think would solve the worst issues (flying from mob to mob) but leave the best parts.
I thought of your ideas before, and i dont think they would work. Flying is supposed to be ease of access, making the mechanics more difficult would suck, especially considering how bad all flight mechanics in this game handle.
Flying hazards should be implemented only in areas that need them, say high tier quest mob. give him some AA snipers, attack birds or whatever else to dismount or scatter fliers. that i think would be enough.
I dont think blizz should invest any more time into making flying more challenging, it defeats the purpose of it and is a waste of resources. just restrict mounting to flight masters and that would solve 95% of flying issues, adding anti air mobs in areas that need it would solve the rest of the issues. no need for anything else tbh
My entire point that you somehow missed is that you'd have to be incredibly naive and stupid to think people left all for one single reason, that people would come back if that was removed AND that that one reason is fucking flying of all things.
Also those reasons are terrible but what can you expect.
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Yeah just like how you can simply use gear with no stats if you don't like azerite gear or titanforging.
If you never make it to mobs before they die it's 100% a you problem.
The Blizzard WoW team doesn't have the motivation or the talent to embrace flying.
Or just mount up and run out until mobs leash.
Adding annoying restrictions on flight without addressing the underlying issues won't solve anything.
"Flying is supposed to be ease of access": According to who? The fundamental problem with how flying is being handled right now is BECAUSE that's all people are treating it as. There is nothing but a dead end full of design problems if flight isn't changed.
You know what else is a massive waste of resources? Creating an overly simplistic open world that loses all value the moment a person reaches level cap. Or the moment a new patch island is released. Or the moment a player gains flying. Or just gets slightly higher iLVL gear.
Flying is not actually the problem here, despite the discussion about ways to make it better.
Last edited by SirCowdog; 2019-11-01 at 01:09 PM.
Originally Posted by Urban Dictionary
So Blizzard needs to make "an intricate and interesting world" that operates on more than just two dimensions. If they're so skilled and amazing at level design that they want players to stop and enjoy it, this shouldn't be too hard for them to accomplish, should it?
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If that's actually the case, then don't try to make flying good. Make the content and the places you're flying...to, around, and through...good. At least include it in the world instead of locking it away until the content doesn't matter. Blizzard is perfectly willing to completely restrict flight in order to have a pretty skybox(Argus). They should be equally willing to create an atmosphere of wonder and enjoyment using flight instead of ignoring it.
Last edited by SirCowdog; 2019-11-01 at 01:13 PM.
I have ALWAYS been pretty anti-flying. But if they went all in and actually made it something more than a click, gain altitude, and then hit auto run while I go AFK type of even than I probably wouldn't have a problem trying that out. Make it interesting then I am willing to give it a try. But as it is now.. pretty hot trash for the most part. Just a skip of content that works well for what it is at the moment.. that content down there has no point now.. fine.. just fly over it type of deal.
Pretty ironical that some(and blizzard) think people see more of the zones because flying is gated. But for me it's the opposite, I haven't even bought BFA because flying is gated I haven't seen any zone at all...
Just hope they hurry up with classic and release TBC so I finally get to enjoy flying in WoW as it's supposed to be again.
I don't mind working for flying. I just hate the time gating thing.
I fully experienced those zones long before I got flying. My appreciation of their design actually got less and less the longer I had to wait for flying. Especially Zuldazar.
I'd even be okay with having to earn flying for each zone separately as long as I could get it much sooner. Explore the area, do all quests, get exalted, do the dungeon/raid on any difficulty, do 100+ world quests in that zone, etc. I'd do all that shit for each zone if I had to if I could get it sooner and maybe if they wanted to still save something for later they could keep zones for the opposite faction gated and if you fly in to the zone without flying you get a warning that says you'll be dismounted after so many seconds and then a parachute saves you from falling to your death.
Last edited by CreatureLives; 2019-11-01 at 01:32 PM.
The flying is very good as it is right now with pathfinding wall . We explore the whole world the first 1 year and then after everything become a chore we can fly to do things faster - easier .
Making flight better has a lot of grey area. And I do not think the design space with current flight rules are that good. There would need to be a significant changes, maybe even add downsides to flight, and the community almost never reacts well to significant changes. And restricting flight is what got us here in the first place. Something like the patrollers in mechagon might be interesting. But would there be backlash?
The mount equipment is a pathetic system that can be ignored with little to no consequence, in its current state obviously. I have to actively remember that it is in game.
The pathfinder is a compromise that has its problems but the rioting over it has died down a lot.
IMO, people overplay the design space that flying has, and also overplay the frustration that the pathfinder causes.
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I currently believe that the only change that will solve their community perception problem over this is literally making flying easier and faster to obtain. And that is about it. Anything else will cause a riot.
I don't want solutions. I want to be mad. - PoorlyDrawnlines