Well it did get better with each iteration. The Legendaries in Legion were amazing (the randomness not). They addressed that you can craft your own now.
The AP Grind was annoying but served a purpose. The fact, that it was endless and no cap was annoying and simply way to exhausting also horrible for twinks
So they merged it with valor points. Weekly cap. Done. Also not endless. And catchup for twinks
Oh my... I can already see you weren't a very successful or active player back then, if at all. It shows with the wording used here. It didn't have to be unique, it was lasting.
Well, maybe if your highest achievement was clearing a heroic dungeon in 2.4? TBC craftables certainly didn't feel as epic as Vanilla's, but they still felt epic and much, much better than anything WLK and later expacs presented us with.
Yes it did. Yet another recolour vs a unique Netherwing Drake? Please do tell me how the motivation, reward and satisfaction remain the same. Unless you mean that grinding reps remained the same. Surprise, surprise... Grinding cannot change, by its very nature.
No it did. I remember wearing crafted/T1/T2 items when entering Outlands, despite clearing AQ40 and part of Naxx, because they were better BiS. You can't do it now. I remember using a heroic dungeon item in the Black Temple, because nothing better dropped in TK/SSC. Good luck doing this nowadays. Also, amazing argument again.
TBC leveling was fine. Leveling itself was part of the content, unlike nowadays where it's just a timegate. Attunements were time-consuming, yes, but... You'd these things anyway, because you didn't run out of reasons to do content after a week or two.
Like... 99% of people I have played with didn't run to Arenas to get the welfare epics. That was actually quite grindy in and by itself. Did you even play it, or hear about it from friends?
And? You will get the kill next week. Guilds were running outdated content because it was still rewarding relevant loot. You know... people played TBC, not patch 2.4.3.
Nice, you've found one of few examples of grind being pretty much obligatory. For high-end players. WOW! Btw I don't grinding that gear in TBC. I wasn't a top-end player tho', just a run of the mill raider.
Yes, and daily quests are not a bad idea. The problem with them was how they interacted with all the other shitty systems that Blizzard implemented over the years. Like AP, or random legendaries (lol Legion best expac)... They were means of earning gold and earning reps you wanted to earn, not ones you had to earn.
Well, maybe come back after you actually achieve something in those expacs, 'cos you sure sound butthurt over not doing the latest content back then.
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Ah, misunderstood you then.
Well, I don't think it's a good reasoning, but obviously you are not the one responsible for it.
Azerite Traits/armor were the problem. Anima is only like Azerite in the way Reputation is like Azerite or Experience is like Azerite. If you're just against alternate advancement systems you should just stop playing RPGs entirely because looking at this with no context & harping on blizzard for honestly taking our feedback & improving the BFA experience isn't helping
That’s fine if it’s just a replacement of azerite. The important thing stated is that there won’t be an AP grind. And that’s what matters.
They dont need a AP grind anymore because from here on out for the next 4-5 years they can conveniently alternate patches with classic wow/tbc/wotlk whenever a current expansion drought sets in, they will milk all the nostalgia bois dry for MAU's tbh.
There's lots of grinds that are way less annoying and wayyyyyyy way less lopsided than Azerite. I don't MIND grinding things. I don't buy into this bullshit of AP being an endless grind- it is for a couple of weeks and then you get the amount you need for X New Shiny Feature and afterwards it's pointless. It's only endless if you grind it on your alts and that's fair because I don't think anyone is saying BFA didn't kill alts.
Paladin Bash has spoken.
Ah, an e-peener. Yeah, I'm done with you after this.
"Successful Active" player... lol ;P
How do you deem success? Given how shallow you appear to be - Would being part of 1 of the only 2 guilds on our server that downed 2 wings of Naxx qualify? Same went with Sunwell?
For me though, I'd say my personal success was the long lasting friendships I created while also being one of the gold-richest players on the server (legitimately through fishing, of all things. Not through auctioneer or macros n' shit). Was able to buy my epic flying mount the moment I got BC flying (2nd one on the server, I might add! ;P)
Oh, and I was the one who cracked the fishing timetables code for all players in Vanilla.
But, yeah, I guess I wasn't very "successful" since we didn't down Kel'Thuzzad in your eyes....
Anyways, welcome to the ignore list. Please just go back to Classic and pine for BC servers while the rest of us move forward with our lives, thank you very much. ^_^
Anyone actually grinded AP in bfa and legion? It came naturally by doing WQs.
a progression system that continues throughout the expansion to keep people playing week in, week out which keeps people subbed instead of subbing for a month when a patch comes out and then going away for months until the next patch.
A weekly cap still accomplishes that without the burnout from uncapped endless grinding.
It ignores such insignificant forces as time, entropy, and death
umm i will give you an example from GW2.There has a system similar to the artifact power and Azerite.It is called mastery and grants special abilities to you when running or your glider,mount.In raids and Open world.There is no hard grind.You just have to invest some time into it.
If Blizzard make it similar to that model this is the answer to your question.Not everything has to be connected to the class specialization.
It begins with absence and desire.It begins with blood and fear.It begins with....
Foolish statement to make considering this game was always raid oriented game not until most recent expansions when pendulum swang towards M+ grind to the point where you have to grind M+ to progress. Personally, I would rather raid 1-2 per week and actually enjoy the rest of the game instead of endlessly farm for titanforged/corrupted gear.
No no no, there won't be just an AP grind. There are going to be:
1. AP grind
2. Legendary/Tower grind
3. Covenant grind.
Combination of all three will make you wish you could go back and grind Azerite again.
Players who only care about progression will have the same incentive to keep playing that they would have without any AP/Anima system- gear, gold, etc. That was never an issue before.
As for catch-up mechanics, it sounds like that'll come from other sources. They mentioned possibly getting catch-up Soulbind points as World Quest rewards if you're behind.
Anima is a ripoff of Azerite which is a ripoff of Artfact Power
Which is the same as:
American Dad is a plagiarism of Family Guy which is a plagiarism of The Simpsons.