That's not how
reality works.
If you say that A is A
very aggressively and accuse anyone saying otherwise as an apologist/fanboy, but new information comes out that A is actually B, you can't fall back on "Well, aren't A and B very similar? We should all be better communicators. :^)"
When people talk about "an AP grind," it's inferred that they're referring to the mechanics of the actual AP grind we got across the last two expansions - a series of tasks you can do to get currency that has no cap or end tail. A grind that literally has no completion and exponentially raises with each new rank/iteration.
Meanwhile, a series of currencies that have a finite cap fits with entire other sections of content in the game's history, such as Badges of Valor. Semantically, if you said "Anima is just Valor!" then you'd probably have the same "fanboys" agreeing, because it is.
But the semantics are totally different and are dishonest. AP is maligned for a very specific reason (infinite, and thus pressuring for min/maxers, exponential ), not because you do things in the game for it. Because the nature of a modern MMO even before WoW is...doing things in the game world for power or prestige/cosmetic rewards. So pretty much the only thing they have in common is "I need to play the game to get the thing," which is kind of the nature of
games.
Now if you were to say "Anima could be a problem if it has too high of a cap or if activities aren't rewarding enough," similar to the examples of other things they've messed up like @
Sorotia above, then that would be something. And a perfectly valid concern to be addressed, so no "fanboying" there.