Originally Posted by
Cofic
PALADIN GENERAL ( THESE ARE IDEAS/THOUGHTS, NOT EVERYTHING SHOULD BE IMPLEMENTED )
========RAID WIDE/GROUP UTILITY==========
-brez(if any1 should have it its a paladin, remember warcraft 3 paladin?)
-empowereded aura (raid/grp wide cd) - empowers ur active aura for X seconds
-buffs (see greater blessings) OR -mark of the crusader/crusaders mark - (baseline,passive - debuff similar to what monk/dh have, physical and/or magic damage taken increased by 2-3% OR increased crit chance on target by 2-3% for all group)
=====greater blessings(1 for all specs and 1 unique per spec)========
-kings(for all specs) - X% primary stats ???
-might(ret specific) - increased attack power, OR % of secondary stat OR % of highest secondary stat, OR certain stat(no procs please)
-salvation(prot or ret specific) - reduce threat generated( if threat is more of a thing )
-sanctuary(prot specific) - less damage taken by X OR redirect X damage to tank OR ???
-light(holy specific - increased healing taken by X.
-wisdom(holy specific - mana regen by X)
RETRIBUTION SPECIFIC ( THESE ARE IDEAS/THOUGHTS, NOT EVERYTHING SHOULD BE IMPLEMENTED )
CURRENT TALENTS:
========row 15===================
-zeal - meh
-righteous verdict - change it from only templar verdict to templar verdict and divine storm like the legendary cloak from legion.
-execution sentence - needs to hit much harder than templar verdict, the % increased damage is only holy and 20% is too low. make it higher % and reduce duration. would prefer for it to be very potent but have a 1min cd or even cost 5HP.
========row 25===================
-fires of justice - ok in its form.
-blade of wrath - ok, fresh flavour ideas: (procs generate +1 HP OR always crit OR burn target for X% of dmg for 6secs)(numbers need testing)
-empyrean power - looks ok(needs more testing)
========row 30===================
-fist of justice - also increases range on hammer of justice by 10yrds (keep in mind its magic=dispelable)
-repentance - instant cast,incap for 6-7sec players, 1min on npc, 1min cd (cast on rep is horrible for melee,esp dps and esp in pvp(ret has pretty low/weak cc compared to everyone else, so maybe baseline)
-blinding light - ok in its form, has its niche.
========row 35===================
-unbreakable spirit - (40-50% reduction, Shield of Vengeance def needs to be 1-1.5min cd and divine shield def needs 3min max considering how other classes/specs are looking)
-cavalier - divine steed has 2 charges AND something more for mobility(either increased duration 1-2sec OR more speed OR cant be slowed/rooted on horse OR further decrease on cd, keep in mind that crusader heart is now an aura so its not gonna give you the bonus anymore most of the time)
-eye for an eye - some kind of return % dmg OR/AND some ALL dmg reduction aswell X% depending, 1-3min cd(not only physical reduction ret is lacking mitigation, absorbtion isnt as good in a lot of situations, and bubble is on a very long cd)
========row 40===================
-divine purpose - increase proc % chance to 20% like it used to be.
-holy avenger - reduce cd to 2min. double HP generation reduced from triple(something closer to memory of lucid dreams which was very fun along side crusade for example, and the cd's match).
-seraphim - boring/unfun talent. already have inquisition. dont need another spell of the same type. leads to weird/clunky/unfun rotations. would be best replaced with some new unique ability in terms of gameplay/rotation. check talent ideas for replacement.
========row 45===================
-selfless healer - add reduced mana cost as well. and/or bump heal more with more stacks(heal felt too weak, but now we have WoG baseline)
-justicar's vengeance - should be reworked and become honor talent(replace by some word of glory modifier talent)
-healing hands - looks lackluster, (also about time you enable lay on hands in rated arena again)
========row 50===================
-sanctified wrath - looks ok, fresh ideas: (reduce cd and duration by 50% OR increase duration of avenging wrath by 25%, reduce cd of hammer of wrath inside avenging wrath by 50%)
-crusade - ok in its form, might be too weak compared to other talent choices in row. maybe add the explosion dmg per holypower spent to crusade and not sanctified wrath.
-inquisition - +20sec duration per holy power spent instead of +15.
=================================
CURRENT ABILITIES THAT NEED WORK:
-crusader strike - should hit more than auto attack!!! buff dmg
-hammer of wrath - needs higher damage to feel closer to an execute OR maybe bump execute % hp usability from 20 to 35.
-retribution aura rework or just remove it with some new aura(current one is horrible, promotes unhealthy and bad gameplay, ruins balancing, performance, rng, logs, etc)
-auras off the gcd !!!
-flash of light - heal was very minor in bfa, now its even smaller. needs a buff and better scaling throughout expac.
-word of glory - (3-5HP big insta heal(amount should be like 30-45% hp), maybe cd and charges depending)
-wake of ashes - reduce cd to 30sec, reduce the dmg buff, makes for a more fluid/fun rotation, also more controlled aoe in m+.
-consecration - maybe generates 1 HP, also probably needs something like crusader strike deals aoe damage inside it AND/OR divine storm does increased damage to targets inside it.
=================================
ADDITION IDEAS:
-purge the wicked/warrior of the light (baseline,passive - damage against undead/demons/abberations increased by X%)
-mark of the crusader/crusaders mark - (baseline,passive - debuff similar to what monk/dh have, physical and/or magic damage taken increased by 2-3% OR increased crit chance on target by 2-3% for all group) OR -sanctity aura (replace retribution aura ,2%-3% more dmg whole grp)
-pursuit of justice (baseline,passive - increased 15% mov.speed)
=================================
TALENT IDEAS:
-divine righteousness (talent, if Divine Storm hits X or more targets the next Divine Storm within X seconds costs 1 less holy power).
-holy wrath - (talent, increase usability to 35% hp for hammer of wrath OR hammer of wrath always crits OR generates more HP OR procs for usability on hammer of wrath)
-avengers might (talent, every X holypower spent reduces the cd of avenging wrath by X second)(last row)
-blessing of spellwarding (talent, just like the protection one)
-consecrated pursuit (talent, consecration moves with you just like the old glyph, solves movement problems + increased damage or something)
-vengeance - (talent,passive - X holy power spent gives you a stack that increases ur dmg done and haste by X%, for X seconds, stacks up to X times)(passive inquisition if needed for passive talent in row).
=================================
HONOR TALENTS CHANGES:
-cleanse magic - (honor talent, cleanse also removes 1 magic effect. very important for ret pvp) replaces cleansing light
-long arm of the law - (honor talent, gain 45% mov.speed for 3-4seconds on judge) - replaces luminescence
-hallowed grounds (honor talent, currently holy and prot have it, add it to ret honor talents aswell since consecration is baseline now)
-justicars vengeance (honor talent, 3HP deal dmg based on dmg taken in last X window, similar to death strike from dk's, capped on X% max hp)
-templars resolve - (honor talent, on templar verdict converts x% of dmg into shield OR reduce damage taken by x% for x seconds like the old glyph)
-jurisdiction - rework/remove, needs something added to it, its lacking.
-vengeance aura - rework/remove.
-hammer of reckoning - rework/remove.