They aren't scared at all, they have a vision for the game and they hold to it. They are simply not interested in player feedback as pertains to design.
They aren't scared at all, they have a vision for the game and they hold to it. They are simply not interested in player feedback as pertains to design.
Lol, I've got my Timereaver today. I've invested ~600 tries into it. And after that Blizzard think, that they can just take flying away from me, when flying - is my major motivation to play this game?
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
Desktop ------------------------------- Laptop- Asus ROG Zephyrus G14
AMD Ryzen 5 5600X CPU ---------------AMD Ryzen 9 6900HS with Radeon 680M graphics
AMD RX 6600XT GPU -------------------AMD Radeon RX 6800S discrete graphics
16 GB DDR4-3200 RAM ----------------16 GB DDR5-4800 RAM
1 TB WD Black SN770 NVMe SSD ------1 TB WD Black SN850 NVMe SSD
Something I hated in BFA was the trash levelling with you to max, so it's always chasing you 9999 miles trying to dismount you and it's annoying to travel anywhere.
Now the trash fills the sky too I guess. Fun.
Not devoid at all, players have influence through our actions. They know Island Adventures and Warfronts are failures and Mythic+ a success because their metrics tell them that. Metrics inform design for the next expansion.
The devs aren't interested in player feedback, specifically. They see it as noise.
Even though this goes against my original statement, I actually agree with you here... to an extent. Feedback on these forums (and elsewhere) is mostly noise. And feedback in general is suspectable to emotion. But I don't think ALL player feedback is noise. I think this community, in general, could stand to learn a bit about constructive criticism and how to properly communicate distaste with a design decision. "Blizz sux" and "they only care about MAUs" are hollow accusations which do little to move the conversation in a direction where actionable feedback is possible. If people were more willing to consider both the developers' viewpoints as well as the players and work towards common middle grounds I think the illusion that Blizzard is insulated from feedback would diminish.
The best example I can think of this is how Riot communicates with its players on reddit.
I kind of like the idea to be honest. Makes flying around a bit more interesting and dangerous for once.
- "If you have a problem figuring out whether you're for me or Trump, then you ain't black" - Jo Bodin, BLM supporter
- "I got hairy legs that turn blonde in the sun. The kids used to come up and reach in the pool & rub my leg down so it was straight & watch the hair come back up again. So I learned about roaches, I learned about kids jumping on my lap, and I love kids jumping on my lap...” - Pedo Joe
And why does Riot do that? Because Greg Street works there, and he values player communication and feedback. He used to be known as Ghostcrawler when he had Ion's job on WoW, and he was a great communicator then also.
Not to imply I always agreed with GC's design decisions, but he would defend them and actually engage with players. It was vastly better than the current crop of WoW designers who are so blinded by their own perceived brilliance that they will arrogantly say things like "We don't want you to play Demonology right now" and not realize how unforgivable a statement like that is to people that have been playing their character for (at the time) eleven years.
I mean, if you're going to say patently offensive shit like that, it may be better not to communicate, after all.
Last edited by Schizoide; 2019-12-12 at 06:22 PM.
To be fair, Riot was communicating with its community before GC showed up. I am a little bit of a GC fanboy, though, so you might be onto something there. Different strokes, I guess.
edit: Since it's kind of relevant, here's a recent post from GC's blog about this: https://askghostcrawler.tumblr.com/p...st-differences
Last edited by Relapses; 2019-12-12 at 07:29 PM.
In TBC and WotLK zones were much larger and often pretty flat (TBC). It was designed "for flying" in that regard, because it took just as long to get somewhere flying then as it does on the ground today. Most of the players "hated" that because it took forever to get anywhere and it was largely an empty experience. Larger zones like that are also a bigger load on the servers, harder to shard, and harder to run on low end PCs.
In an effort to make the game run faster and require less compute power, and also to align better with sharding, smaller zones were desired and more use was made of the up/down axis to provide "depth" to the zone design. A smaller zone also makes flying "more powerful" because you can fly over a pit instead of spending 4x as long climbing up and down it.
The limits they place on flying are primarily to offset this gap in zone design. We won't go back to giant zones, because it was a waste of everything from development time to server time to player time. It is foundational now to the game to have smaller zones with higher density. Which means they need a foundational change to how mounts work, but also doesn't 'take away' stuff people already have (like 310% flying).
It isn't an easy problem to solve. Compromises like pathfinder and flying oneshot machines are liveable.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
Hardly.
In TBC, no zone but Netherstorm and Shadowmoon Valley were designed with flying in mind.
By 2019 standards perhaps, but coming out of Vanilla, those zones were not tedious to traverse, anyone who has played Vanilla was more than used to these travel times.
Same goes for Wotlk, it wasn't a huge problem, especially in the light of the fact that you unlocked flying rather easily, you leveled up, bought flying / cold weather flight, you got it.
How much time did you spent without flying?
A few hours, depending on your level speed.
I'd buy that argument if TBC / Wotlk had the Pathfinder requirement of WoD-BfA, but they didn't have that.
I was playing on an absolute potato computer during TBC / Wotlk and the only time i've had issues were:
1. In Shattrath / Dalaran during prime time
2. In AV if you got a massive zerg
That aside, hardware improved over the years, i doubt TBC / Wotlk have higher requirements than BfA.
Sorry, but most of your reasons don't hold up.
Good. I suggested they be creative with discouraging flying and this is a creative solution.
link not working?
- - - Updated - - -
ppl who don't want to fly, simply don't fly
i have friends who never unlocked flying in WoD, and they can play completely fine
MoP was designed around no flying, having no fly will affect u totally zero for raiding or dungeon, u can do every quest with no need to fly
Ppl who are against fly wants to deny others from flying, not themselves, the game since now 3 exps is designed around ppl not have fly in first place, and they still complain, heck even now ppl complain about it even after blizz made pvp server idea absolute
Can u tell me what exactly happens if u don't unlock flying in BFA? nothing, the game works for u same for me, just for u 0.3 slower than me, want to be that slow enjoy, i suffered that for months and i'm done with it
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power
Sadly I also think this is the case. History has shown us that Blizzard tends to not fix things until it becomes a problem in the live version of the game, rather than listening to feedback before hand. This isn't explicitly ALWAYS the case, but with flying in think it's 99% accurate.
- - - Updated - - -
I'd also add that current day servers and networks are much more advanced than they were in 2004, and could probably more easily handle larger zones.
I think the resistance from the devs on this topic has much more to do with what @Schizoide said earlier: They just have the idea stuck in their heads that flying is bad. It's like a mental block. And that a certain portion of the playerbase has jumped on board with that isn't helping.
- - - Updated - - -
Can confirm that last night the vid wasn't working(USA west coast). This new link is.
To be fair, Youtube has been doing some very strange stuff lately, across the board. So who knows? ¯\_(ツ)_/¯
if only i didn't mention specifically no bfa zones since i'm not familiar with them
also i wonder how exactly is that flight consider the normal u do every time u fly anywhere (well bfa is full of sh8t i guess just fly ignore it?)
- - - Updated - - -
Also i didn't raid since ages, ppl who raid complain about how in chaotic fights the game still lags even today, so i don't think hardware upgrade has anything with the bottleneck of data that happens in a raid
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power