Originally Posted by
therealstegblob
I absolutely agree 100% that Raider.io should (if possible, which I actually don't think really is or else I'm sure they'd have at least done something like it by now) include the number of keys left prior to completion. Just like the OP said, it's to help stop habitual offenders, not someone who left a couple of keys in the past because his internet cut out or he unexpectedly needed to leave the computer.
Of course this will have social ramifications and growing pains. Asshole group leaders will obviously prioritize people with 0 leaves over ones with even just 1 or 2, but they're already doing the same thing with io score and gear score, so really, what's one more god damned number?
I'd love to see if I'm inviting some potential shitwad with 20 premature leaves. I'd love if there was a system in place to incentivise not leaving a key before it's over.
If you're not being a habitual leaver, then chances are your leaves are going to be pretty low. The community will quickly sort out social rules for how many leaves are considered acceptable. Obviously leaves should expire after so much time, as well. Once, say, 3 weeks have passed or so a leave will expire off of your score.
Anyone who is against the idea is either a fool or themselves a habitual leaver. There's practically no fucking reason not to do this.
As for an actual in-game punishment or something: No.