Not saying you did, but the other ones replying to me.
Of course that cinematic is not creative. But that does not mean it's "ripping off" anything. And if you look at the previous cinematics, you'll find how "not new or creative" they are, as you'll always find other media who did either "the same thing" or very similar.But come on now. There's so little in that cinematic that is new or creative. Even you have to admit that.
Still better than "DRAENOR IS FREE!" in my opinion.And for a final scene with this amount od buildup, it's shameful how weak it is.
also because mosty fantasy settings use this generic sounding style.
wow has always used this chorus themed music, so of course if you get 2 "epic chorus overcoming sadness" then they will sound somewhat similar, which they are, but even then only slightly, they dont follow the same tempo or rise, one raises and lowers, the other has raises, lowers, raises, lowers, queue to silence for sadness, back and forth.
I mean...
Why would he waste Azeroth anyway? The Titan Spirit within her is said to have the most potential out of all the Pantheon (This INCLUDES Sargeras, mind you), and Sargeras was already planning to make a Dark Pantheon anyway. Sargeras wants creation destroyed, but that's only because he wants the Void Lords gone. And with Azeroth, Argus, and the Dark Pantheon at his side, Sargeras could've easily defeated the Void Lords, ended creation, and brought about a new Universe. One where, in his eyes, only order and disorder reign supreme. That's not a terrible reason to not cleave Azeroth at all.
I mean, why didn't Arthas just kill Tirion when he had the chance? So he could watch as he rose the Players first as Arthas' Undead Champions? How could Tirion watch while frozen in a THICK block of ice? Why didn't Deathwing complete his Hour of Twilight much sooner and completely destroy the Aspects and Thrall during the Dragon Soul raid? They were completely vulnerable. Instead, he brings out Ultraxion, like wtf...
Why didn't any threat feel like an actual threat in WoW, and kill us?
Sargeras isn't "ruined" as a character because of this. He, as well as every other villain, had their own "excuses" for not killing us. Some were either good (Like the ones I mentioned above for Sargeras), and others were shit (Like Deathwing using ULTRAXION to slay us, when he was right there! BAHAHAHA!)
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Tbf here, Old Gods are at their most powerful when at Ny'alotha it seems. And considering N'Zoth had full claim there, I think it was safe to assume he was the most powerful Old God, even if he was only freed for about a week...
Wouldn't be surprised if this patch sees even more people jumping the ship to be honest. Can't blame them. WoW hasn't had quality in any of it's aspects for a long time.
That cinematic is a fucking joke to what Blizzard are capable of and now BFA is basically over I can honestly say it's a 3/10 at most overall for this trainwreck of an expansion that ended with a ripoff of ROTK.
Last edited by Kharill; 2020-02-14 at 05:57 AM.
It pretty much this. also the last cinematic is just so short. so low afford. It just one of the typical " in game" grapfic nothing special. In Legion both for the Nightwell we got a cool cinematic but also at the end of argus. Here we get a low afford Cinematic with 3 buildings that is crumbeling.
Well played troll
Not that it matters to anyone else but one possible explanation for the final raid cinematic being so short was the rather expansive cinematics that the expansion had earlier. I haven't bothered to count it all up because I'm not that anal about it but the sum total of BFA cinematics seems higher than previously. Just that most of them came out in the earlier parts of the expansion.
https://www.youtube.com/watch?v=7rHaaLm-jwA
Note: I went looking for the stitched-together cinematics that together made up the Varok-Saurfang Mak'gor cinematic (23 minutes) and found this one as well. Here is a YouTube of all of the BfA cinematics: 37'23". That's quite a bit.
Last edited by MoanaLisa; 2020-02-14 at 07:03 AM.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
Still, you are comparing movies, to a game, and not even a single player game created and played just for the story (From Telltales for example), you are comparing it to an MMO, if you truly can't see that, well, I think you expect quite a lot dude...
It's not the same, try with another MMO please, I can't show any examples because I know nothing of other MMOS
As far as I understood from in-game stuff only, Sargeras' "cloud" (Essence ? Soul ? No idea) was probably surrounding Argus since millenia, he only used the portal opened by Illidan to reach Azeroth. And he has reached Azeroth approximately when we fought Argus
Or maybe he still wanted to subjugate Azeroth and only decided to stab her when he realized the Pantheon was back and he couldn't deal with his original plan.
Dunno though, I'd have liked if the whole Sargeras cloud stuff was explained more in details, like during the raid.
It's just selective hating really.
If I look at the track record of Old Gods in WoW, why I'd say N'zoth got the biggest bells and whistles of all, but ultimately, like all of them, he's just an overground and overfed lieutenant guy. He's not THE BIG enemy, just like Azshara isn't.
I'm replying without reading the rest of the thread, but I think that part of the problem is that most of the real excitement around BFA's story ended with the Saurfang cinematic at Orgrimmars front gates when Sylvanas took off. That concluded the story arc that began with BFA's opening cinematic and was carried along with quests ever since. The amount of theorycrafting and sheer hype around what the conclusion of the War campaign would ultimately be could never be outdone with whatever Blizz tried to do here, because N'zoth had a lot of foreshadowing but not a lot of emotional buildup.
We always pretty much knew that we'd defeat him in some way, but there was a lot more curiosity around our established lore characters because we know we still have to 'live with' them pretty much. So in a way, it felt like BFA ended with that big event at the front gates, and almost like this is an epilogue patch in that regard.
(edited to add this post I found)
These are also solid points that deserve reiterating.
ignoring the lore implications, I thought it was pretty cool with how they tied it into the in-game cinematic after the fight almost flawlessly. It actually makes your character feel like they did something instead of lore figures stealing the credit all the damn time.
If we do include the lore implications, it seems like they're just burning through villains who could easily carry their own expansions. Argus and N'yoltha could have been expanded into their own xpacs but they got demoted to third patch level because (?). I've heard of writing yourself in a hole but they're just doing it in the long term to where they're probably gonna run out of shit to do.
Originally Posted by Boomzy
Which proved to be another Horde centric waste of a story that hasn't had any lasting impact on the game because the "Horde and Alliance conflict is core to the experience".
So we're at peace but we're not at peace.
Battle for Sad Orcs.
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Blizzard polish is dead.
It's not only WoW, look at WC3: Reforged.
I also think the anger is kinda weird. People should have laughed instead, because that end cinematic is a joke.
Yea. Akin to how Y'shaarj's death made the 7 Sha and all the little Sha-lings, C'Thun, Yogg'Saron and N'Zoth will likely make several "big" raid/dungeon worth bosses, and alot of little quest-kill mobs. We already saw the Yogg-ites in that one scenario we had earlier in the expansion. So when Blizz does decide to revisit older content, they have a number of bads already prepped there.