I don't think you know what that word means, if you're calling the world and characters in WoW "static".
None of that has any effect in determining if a game is a RPG or not.The game design in general is very lazy and lacks creativity because of the developer's cheapness.
And yet... we have more than twice "actual decisions" today than we had back when the Classic WoW aficionados call the "time when WoW was an actual RPG".There's little interactivity with the world. There's little actual decisions you can make in this game.
And yet... we have more than three times the "deviations" in acquiring "gear and whatnot" today than we had back when the Classic WoW aficionados call the "time when WoW was an actual RPG".It's all very streamlined, you just go through a bunch of systems to acquire gear and whatnot, the same systems everybody else goes through, with no deviation or individuality or player agency at all.
And yet... the quests today have over two times more variety than they had back when the Classic WoW aficionados call the "time when WoW was an actual RPG".Even the "quests" aren't quests, rarely are any of them more than kill X boars and bring me their asses. Nowadays they don't even bother adding proper quest text, it's literally just 2 paragraphs full of filler sentences that boil down to "I need boar asses for this".
Just asking this question tells me you don't know what a Role-Playing Game is. There's a difference between a game having RPG elements and being an actual RPG.So how exactly is it an RPG? Cause you level up and get xp and unlock stuff? Doesn't that make Call of Duty or Fortnite an RPG too?