What if blizzard removed the specialization switching in SL or beyond? Your just your chosen class.
- You have access to most skills your class has to offer. (at max lvl)
- The talent system gets super expanded with multiple rotation/gameplay and role defining choices. *
- Yes, you prob. will have more abilities then buttonslots, but is that really so bad? You just have to make a skill selection.
- Gear and chosen talents define your main (LFG)party-role, when making a manual group you can do whatever you like.
* Example: choose between the two versions of Metamorphosis as a Demon Hunter.
* Example: choose between Jade statue and Ox statue as a monk.
Would you like a system like this and have access to more class skills.
EDIT:
The point is there wont be fire or frost mages, just mages. You might preffer fire over frost because you are currently running with lots of crit gear, but still be able to cast Blizzard and frost nova to slow down a pack then nuke one down with a frost lance and a Pyroblast. Sure Masteries need to be adjusted to account for the multiple damage types.
No not really, I was more thinking in the line of the essence system you can select what you think is best for you or the current situation.
Nope, if you only pick dps talents/skills you should seriously lack in defensive or healing power. You can make a hybrid spec and do a bit of both.
Pure dps classes just have more options to play their class or tailor their rotation for the situation/encounter/dungeon.
Easy fix: Lets say you can choose 15* traits/talents:
For every dps talent you pick you deal 2%* more damage.
For every healing talent you pick your healing is increased by 2%*.
And for every defensive talent damage you take is reduced by 2%*.
* example values