Because making a new IP fighting game if your company already has fighting game IPs is worthless. The point of a new IP is new characters with new designs and to tell new stories. You can already do this in existing fighting game IPs. If we look at just SFV we have Rashid, Laura, FANG, Kolin, Falke, G, Kage, Menat, Zeku, Ed, Abigail and Lucia all as new characters to the franchise. That is literally a new IP's worth of new characters. This is the reason new IPs in fighting games are stupid, especially when there are dormant fighting game IPs that can be resurrected like what just happened with Samurai Showdown.
It's not enough for the game to make enough to justify it's cost. It has to make MEGA BOATLOADS of money. They need to make CoD levels of money, otherwise Sony won't be interested.
They might occasionally bring one back as a test, hoping it makes mega money in the future; but only occasionally.
They might also occasionally bring one back as a marketing stunt for the platform as a whole, but only occasionally.
Somehow, I don't think that Sony is expecting Dreams to make CoD levels of money. Or the MediEvil remake. Or any of their VR Games. Or Gravity Rush1/2. Or Knack 1/2.
I could go on, but the point being that Sony isn't purely focused on major AAA big-budget titles and does publish smaller titles with much lower expectations than a CoD.
You say "occasionally" for a stunt or to make money, but they pretty regularly fund/publish smaller titles on their platform.
Pretty sure Sony didn't fund The Last Guardian, Knack, Gravity Rush 2, Concrete Genie, Dreams, Everybody's Golf etc with the intention of them making "CoD levels of money".
For that matter not even their largest IPs like TLOU, God of War or Spider-Man bring in "CoD levels of money" because that's flat out impossible for games made for a single platform. They fund games to sell PS4s, or soon PS5s not to make the most profit possible off the games themselves.
Edit: I see Edge beat me to it lol.
Right. But as I said, that is literally the problem. That could have been an entirely new IP. Something to draw in an entirely new crowd of people with a new story, new characters, etc. Instead, it's relegated to being Street Fighter X.5, now with more new units shoehorned into the crazy mess that is supposed to be the "story". 50 years from now, my great grand children will still be playing "Street Fighter, just with a few more characters" because Capcom literally is incapable of making anything else.
Last edited by Surfd; 2020-05-22 at 07:02 PM.
Again, creating a new fighting game IP when you already have multiple fighting game IPs is stupid. You can make new characters and stories in the already existing IP. And who really takes fighting game stories that serious in the first place that you want it to not be a "crazy mess". Fighting game stories have always been hilariously bad and that is the charm of them. They where an evolution from corny kung fu movies.
Sony let's their dev teams make what they want to make for the most part.