Million times better than 'raid or die'.
Million times better than 'raid or die'.
Originally Posted by Blizzard Entertainment
Grand Crusader Belloc <-- 6608 Endless Tank Proving Grounds score! (
Dragonslayer Kooqu
I find it helps to think of it more like dark souls; defeating the raid bosses is the goal, not just a means to get gear. The fact that I can gear in M+ is irrelevant because gear is a means to an end, not an end in and of itself. Mythic + is another, alternative end, where some people who love 5 man content can push super hard into that beyond the +15 gear cap, not for its own rewards, but for the enjoyment of playing the game.
Gear means even less in classic as the content is cleared so fast it doesnt really matter what gear your wearing, if you wear the upgrades you get from the previous raids thats more than enough, gear shouldnt be your goal its the acheivement of killing the hardest version of the boss and maybe earning that raid mount before its 1 % drop chance.
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The most annoying part of this is that the game is designed specifically to communicate this to players: Every new tier introduces higher ilvl loot. Every new expansion makes your old gear essentially worthless within a few levels. Even titanforging and corruption drives home the fact that your gear is replaceable at every level.
Anyone who plays WoW for the gear is ignoring some very obvious things that the system is shoving in their faces.
Grand Crusader Belloc <-- 6608 Endless Tank Proving Grounds score! (
Dragonslayer Kooqu
I would never tell anyone how or why they should play the game. But I very much doubt most people who raid primarily or solely for gear would last very long (especially now raids dont drop tier).
After a few weeks when the upgrades stop flowing and you're on the 100th wipe on the same boss I doubt that type of player would want to stick around.
I'm going to get a lot of flack but I don't give a shit.
1) M+ gear, regardless of difficulty, should never ever be better than raiding gear. Oh you did +25 key? Get normal raid gear, sorry buddy. Good job. Pat yourself on the back. It's a dungeon. Get raid gear, go farther in M+ for prestige. That's about it. The reward system for M+ should be cosmetics, not gear.
2) Remove current normal mode raid difficulty. Rename mythic to heroic like the days of old. And heroic becomes normal. LFR becomes normal. I dont give a shit if it makes LFR harder. Bring back flex raids like in MoP for LFR.
I'm not sure why more choices isn't just the better way to go but OP seems to think we should have less choice in how we play.
OP is part of the reason we don't have the option of master loot anymore.
What? No, I don't follow. Are you trying to say new players find harder difficulties harder?? Okay, I don't disagree with that.
No I was referring to this slippery slope conversation, "Mythic isn't hard, being realm 1st is, no region 1st, no country 1st, no only world first mythic race is hard noob lol gg git gud"
Gear matters more because it's rarer and not as easily replaceable, an essential point you're missing is that some people primarily play the game to improve their character, even without a certain type of content that requires it.
People also aren't grabbing a full load of Worldbuffs because they need it, but because it increases their power by an insane degree.
You're under the impression that dungeons are easier than raids. A +25 key is harder than Mythic raiding no matter how out of touch you are. It should have appropriate rewards and cosmetics are only ever appropriate in situations where item level is irrelevant. Challenge modes back in MoP? Sure, they locked your gear at max-level blues, so cosmetics made sense. Mythic+, however, becomes easier with gear and, therefore, cosmetics make absolutely no sense in Mythic+.
And, again, +25 keys are harder than any Mythic raid boss I've ever heard of.
Grand Crusader Belloc <-- 6608 Endless Tank Proving Grounds score! (
Dragonslayer Kooqu
Blizz has to design the game a certain way to give people things to do. What was there to do in Wrath? Not shit. This isn't to say wrath was a bad xpac but it's true. You level 1-80, then do normal dungeons, heroic dungeons and that's it. If you wanted to continue to play after that you'd have to raid, and what happens when you clear the raid or can't progress any further? Do dailies for rep? Do WG? Argent Tourney dailies?
I personally raided and when I wasn't doing that I was leveling new alts or living in WG, WG was fun as fuck during wrath, doing heroics, and mostly learning the game still since I started in BC. That isn't a lot of content.
My Collection
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Wrath was definitely the most fun I ever had in WoW. Truly enjoyed that content. Glad I had those years, but all good things must pass so that new things can emerge.
Be willing to serve and build up others at any cost. Never be a man of laziness and self absorption. Be willing to grow daily in integrity, strength, and boldness.
i have a feeling this is all going to change in shadowlands. "The team is going to reduce the amount of loot that drops in Shadowlands raids." only 1 box a week (m+ and pvp boxes are the same box in shadowlands). the other side to no real rng (titan/war forging, corruption etc) is that you are just not going to get loot as often.
and people are going to complain. but its what we aked for, right?
So what? It’s a dungeon. Not a raid.
“Wow it’s so hard because of weird gimmicks added to make it annoying.”
M+ is not all-encompassing, class-wise. Therefore it is garbage and requires cosmetic only rewards or normal raid.
Pat yourself on the back buddy. You cleared a dungeon in time. Good for you. Pat pat.
It doesnt matter more at all, if your raiding in classic then your gear is more than sufficiant to clear any content in the game already, i bet a group of decent players could clear naxx in pre raid BiS or just basic MC geared with no issues, gear just make things easier and the leap between MC gear and naxx gear in classic was not that big of a difference.
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Grand Crusader Belloc <-- 6608 Endless Tank Proving Grounds score! (
Dragonslayer Kooqu