Ion isn't wrong to have faith in the playerbase. I think we all want to believe that the community will approach covenant choice in a wholesome, true RPG manner. But I think the reality is different. Sure, I can see many group leaders (who probably already operate under this mentality to begin with) not bringing covenant choice into consideration when forming up. They enjoy the game and take part in as much or as little of the content as they want, and that's acceptable. I am of this camp, being the epitome of a casual myself. I enjoy the game on my terms and the meta won't impact that, whether I choose to follow it or not.
But as is the big concern for many of us, those who's enjoyment of the game truly is derived from the optimization of performance, and being given a way of my switching covenants despite how time-consuming it may be, will end up complaining about the core component of this expansion until the developers finally give in and cater to them.
I don't mean to put the min/maxers in a negative light, but I think it's clear that the WoW devs are trying to send a message to said player demographic: Calm down and try to enjoy the game. Optimize your performance to the best of your ability without making the game a chore for yourself and eventually burning out. Just like there is more to life than wealth and power, there is more to WoW than big numbers and world first races. There is nothing wrong with a passion until it becomes an obsession, and the unwillingness to seek moderation in the way people play this game is, in my humble opinion, the symptom of a larger issue with the community as a whole.
The competitive aspect of video games is a wonderful thing. But what cost are you willing to pay to stay competitive? When will it be enough? Curious as to what you guys think.