Originally Posted by
Rageonit
So whether they do Mythic rading or just normal, they won't develop their characters the way they would in a RPG game. When choosing a spec, they won't think: "Okay, so do I want to be a powerful make hurling balls of fire, or maybe this, or maybe that"; the first though will be: "Okay, which spec is doing the best DPS at the moment?". And this, my friend, is a bad RPG design. If you don't think about who you want to be, but how to do more DPS: that's bad RPG. Yes, I agree, people min-max for as long as RPGs exist! But in a good RPG, they min-max within the scope of the character they want to be. If they want to be a frost mage, they play a frost mage; if they want a skill that feels cool, they take it; and then, armed in those things, they try to min-max to be the best version of a frost mage using that sub-optimal skill that feels great to them. If they pass that skill though, because the next talent in the same row is just better, even if it feels bad - they are not RPGing anymore, they are solving a riddle. And because the mindest of the playerbase is what it is... They will do that. Take the optimal talent. Which makes WoW a bad RPG game. And this design "flaw" is several magnitues bigger than "covenants", which sparked so many emotions. (And why? Because the mindest in WoW is... you have to be able to min-max!)
Of course you can argue that WoW is not an RPG game, because if it's not, all of those things mean jack shit. But what is it then?