Thanks a lot for the question. It's a pretty big one. The first thing I have to do is express that we're really excited
for players to get their hands on Shadowlands and we've announced that that release date is November 23. That
is the exact 16-year anniversary for the launch of the original World of Warcraft. We made the delay earlier to
Shadowlands to make sure that the quality of the game is really going to match our expectations and that the
game was going to be great.
The community feedback that we received on that decision was overwhelmingly positive. And so we're keeping
the quality of the game as a top concern. It's helped drive I think a lot of excitement for WoW, both in the form of
really strong player engagement and as well as expansion in pre-sales. So players are already enjoying the
content that we released with the Shadowlands pre-patch.
I want to talk about a feature of that I'm personally really passionate about, which is the new player experience.
So the goal for this system was to really streamline learning how to play World of Warcraft for newcomers and
also give people who have multiple characters a way to level-up in previous expansions. So today the way we
look at the WoW ecosystem is that we operate two distinct game modes, both with very engaged player bases
and that gives us the opportunity to deliver a lot of content into the WoW community really more than ever before,
all under a single unified subscription.
We've talked before about our plans to expand the size of development teams, and we intend to follow the launch
of Shadowlands with even more content across both the modern game and in Classic. But if we step back, we
think of Warcraft as a huge franchise, and WoW is only a part of it. We're always exploring how to express
Warcraft with new experiences and we see a lot of opportunity for growth in 2021 and beyond.