This problem started, when CRZ was implemented. Since that moment we no longer have "physical" servers - only virtual ones. And Blizzard try to fill them as much, as possible, in order to make server support cheaper. Simple example. Number aren't real. In the past we had 10 servers with 10 players on each. Blizzard decided, that it wasn't effective. And they packed all 100 players to just 1 shard. 90% economy, you know. And now only Blizzard decide, what amount of players to every shard. Players no longer have choice to play on less overcrowded server. And Blizzard constantly choose to overload their servers instead of providing enjoyable experience. For example 8.3 had constant problems with lags in locations with world boss. Up to 5000ms lags (not ping, ping is ok, 45ms - server response time).
And, I guess, only old xpack servers can fix this problem. Can't wait for WotLK and WOD Classic servers. Yeah, WOD already had CRZ in low level locations. But at least not in endgame ones.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
Yeah, funny story, the only reason my post caused me any trouble is because you misread my original post, then did some weird forum elitist thing about relevant information and all that when I called you out on it. If you actually read my post properly and didn't respond because it wasn't even addressed to you, then the OP would have responded like he did, I would have responded like I did, and we both would have gone our ways, no trouble involved. My way of doing things saves me a lot of trouble, and time, as well, unless people who can't read show up I guess, but that doesn't happen often thankfully.
Also, not everyone treats forums like debate class, some of us just try to have natural conversations with the person who started the thread and is actually looking for answers/responses, and don't feel like spending time wading through 50+ posts of hit or miss shite.
Edit: For everybody who still does not understand what is going on, I have created the following video:
As you can see, my FPS are fairly ok (around 50-60 FPS at this place, even with the big number of players around as well the fact that I am recording my screen at the same time).
You will also see that my FPS stay this way for almost the whole fight, but when you look at my ability bar you will see how my abilities get pressed but don't actually get exectured. You can see other players talk about this exact issue in /say in German during the fight.
Then suddenly close to the end my whole screen freezes. This was new, I never had this before and it was not something I initially talked about, but also here you can see players talk about it right after the kill is done in /s.
After checking with around 20 of them, it seems like every single player on this kill was affected by this, not just me.
Why drive your car on the highway if it might break down?
Because it isn't necessarily obvious that driving it on the highway will lead to it breaking down. You drove it on the test track after all and did everything you could to simulate highway conditions, but you never know until you know.
The right question is: Why a subscription-based game still can't handle virtually anything, from a simple patch to killing a world boss?
Cars are designed for the highway & vice versa. Blizzard design the highway (with the best tools they have available) & the sort of traffic that travels across it, but the two simply don't belong together.
Server-side latency is the single most frustrating thing in any online game.
I also wanted to record such video for leveling location, that had around 500-1000ms lag a week ago, but missed that opportunity, because there were no lags next day. Guys in other thread refused to believe, that Wow can have such lags due to overcrowding. What I want to suggest - to open latency tab in Recount, while recording your video, otherwise this guys will tell you, that it's not Blizzards' fault - you just have bad Internet.
Blizzard say, that they want you to feel, that many players play this game, but truth is pretty simple - they've sold their servers to buy new yacht for Bobby.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
It is fixable by changing their datacenter hardware but that will probably cost in the hundreds of millions of USD, highly unlikely they are willing to spend that much.
A simpler fix would be to just lower the number of players allowed on a shard/virtual machine but that would probably break their MMO experience since you would only see 10-20 people around you.
It does because it communicates less with the server then with enabled.
But yea it is crap, same as those world bosses in nzoth area's. Game just can't handle it.
People that have no lag are probs on a empty server or doing some random (not popular) rare.
Blizzard just has some crap hardware for WoW it seems.
That is not dead which can eternal lie, and with strange Aeons even Death may die.
there more involved in internet comunications than the ping (speed of the transmission), a good thing to try is updating your network card drivers, bet you probly have never ever done that in the life of your PC.
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no it wouldn't. it dosn't need to be bad just insufficent.
i will try to explain this in a way a baby can understand.
the internet works on packets, like the post service, each packet contains some of the data your PC either requests or the Host requests from your PC,
this is a packet
dont worry you dont need to know much about it just imagine it as a magice envelope with an adress to and from and some info in it.
it can take many many packets to transmit a whole thing, and the more things needed to transmit or the larger size the more packets are needed.
everything you see in wow is transmitted to your PC from the server over the net, the more you need to see, the players, what animations are they doing, what are they casting, are they targeting you e.t.c all that info your client needs to display that to you + everything your trying to tell the server and all the other players, that requires more packets.
now knowing that it should be obvious that the more people there are the more strain there is on your network to get all thos epackets to you and your packets to the server.
but wait theres more, it would be crazy insecure to just send that info open over the net, theres people watching and waiting to get that data or replace that data with malware, also to send it raw would require huge packets so it needs compressing... so what do... well theres layers between the net and the data in a format wow or your software can use.
this is an example of the layers a transmition goes through, notice how much gets done befor a packet is even sent or befor one recived even reaches your wow client.... well thats all latency added outside things measured by ping and that latency can be affected by a bunch of things like outdated drivers or simply not being a very good network card, after all its fine having 1g internet but if your card cannot process that rate then its like having a motorway all funneling into a dirt road.
so to cut it short, this shit isnt simple stop making uneducated speculation to fit an agenda, leave the uneducated small hands outrage to trump.
for those wanting to have a mess around with diagnostics
https://us-looking-glass.battle.net
also....if you dont understand the output from it, you probly shouldnt be making comments in this thread.
Last edited by Monster Hunter; 2020-11-16 at 06:32 PM.
I honestly cannot reads your original post without seeing it as another mention of FPS lag which wasn't relevant and was again and again repeated by those who didn't know the difference in this thread, which after 8+ pages got very tiresome(since I actually read them). I'm not a native English speaker so don't know if that has something to do with it or not, but intention has a tendency to lose clarity over the web anyways in my experience. But yeah, perhaps I was a bit crass, sorry about that.
I am talking about the Shadowlands pre-expansion event, I am talking about the whole of 8.2, I am talking about Korraks Revenge last year and this year and I am talking about Drustvar for random intervals during the whole of BfA that nobody really has an explanation for, as well as countless other occasions that involve more than a handful of players around.
What you are suggestion it not do to content with many people that is specifically designed to be played with many people. I understand that this would solve my problem in some cases, but as a solution to the general problem this is not really acceptable.
It's hilarious considering they both have nearly top end hardware and live in an area where there is top-end internet. If they are having problems then imagine the rest of us plebians. if people don't think Blizzard's servers have problems then they simply don't play the game.