Originally Posted by
Santandame
Honestly, if we really are getting Dragons/Catalclysm 2.0, then I would like something a little like this as far as zone progression goes:
Old World Revamp, every EK and Kalimdor zone. We are squished back to level 1, yes, you heard correct. That way, we all have to experience the new zones and the revamped, up to date story.
Upon say, level 60, we get our ''endgame zones. Let's say for argument sake they are Undermine, Tel'Abim, Zul'Dare and Ogrezonia. This can give us our South Sea's expansion feel that we were robbed from with BfA. Undermine could also serve as the big neutral capital city - if they don't go with new and revamped old capital cities; like Hyjal for Nelves, Stratholme for Undead, Gilneas rebuilt, new SW and Org etc.
We'd return to old zones for max level content in the form of max level campaign, world quests, evergreen world content, living word stuff?
Plunder Isle could be a Mechagon/Timeless Isle style zone.
Dragon Isles as our Suramar, but split into three zones like Argus was.
I think I'd be happy with this for launch content.
Then patch content can be a greater focus on certain aspects of the old world. Think 10.1 Gadgetztan and southern Kalimdor. 10.2 Northern Kalimdor. 10.3 Lordaeron and Quel'Thalas - which we can start to set up Turalyon and the Light as villains, bring in Yrel and set up 11.0 as a Light themed expansion.