Found something cool on twitter. Someone zoomed in on the Brill map on 9.2.5...
t witter.com/keyboardturn/status/1511076990316548102/photo/1
The middle structure is the old inn model, but the right structure seems to have HD textures for the wood paneling and ceiling that's being built.
Revamp for Forsaken stuff incoming?
Lordaeron HD - Alliance Hub
Quel'Thalas HD - Horde Hub
would be cool
It's weird the amount of twisting people are doing with the Dragonflight leak. Like, turning the classes into specs per armor type and whatnot. For me, I'd find it best to temper expectations, or you're going to be massively upset and start roleplaying how Gnolls are the savior of Azeroth or something.
If we're going off the Dragonflight leak, then it could mean two things: 1.) the leak is real and we need to take everything, the skins and one spec classes included, at face value until we are shown something that proves otherwise. or 2.) the leak got lucky with some things but is ultimately fake.
If 2 is the case, then it's great to use as a "wishlist" sort of thing. I'm personally leaning towards 1 at the moment due to the lore pieces lining up with the upcoming patch. That means, I would need to accept that necromancers end up resigned to a skin instead of a class onto itself. Hopefully, the next PTR drop will give us more insight.
The problem here is that it's sometimes difficult to figure out when a feature is changed, given a rethink, or mostly removed with only pieces left behind.
Is Torghast a continuation of Islands for instance? It's similarly based around RNG, with mostly randomized enemies and RNG abilities.
Or further still, is the Withered Training scenario something that became warfronts given it's focus on large amounts of minions?
M+ is a continuation of challenge mode dungeons for sure, but the way they function, as well as what rewards they give is very different. Is it then correct to say that Blizzard iterated on challenge mode dungeons until they became "perfect" with M+, or that they took the ideas that worked with challenge mode, ditched the ones that didnt, and then made something else with them?
And of course, sometimes a feature just flat out doesnt work. Azerite being a good example of something that was supposed to be an iteration on Tier sets with fewer downsides, but ended up being a creative dead-end when the systems surrounding it became obnoxious, which meant we eventually ended up back at Tier sets classic in the current patch.
I would say the important thing is that Blizzard doesnt make the same mistake twice. Or if they did that they at least made a valiant effort to solve the problem by going at it from a different angle. Azerite again being a good example. They tried to make it work with Artifacts and it failed. Then they tried again with Azerite and it still failed. So in SL they instead pretty much ditched the idea and instead tried to just make external talent trees work.
The world revamp dream will never die!
https://twitter.com/jeffliu/status/1...jAXUQ3EIwk-HOw
I wonder what's coming
I think that one poster who tried to tie it to classes had their mind in the right place but was misguided. There really are not that many problems with one spec classes, besides the fact that some people will be sad it doesn't have more specs. In which case I wonder if there is data on how many people multi-spec or not (and if Legion is any indication I bet it's not the majority of players)
Could be any number of things but the Character Creation part is eyebrow raising, to be sure.
Housing confirmed!!!!!!!!!! /s
I'd really like housing though so pls mr Jeff.
A UI revamp ties into the idea of 10.0 being a soft reboot IMO. Not like it needed to be tied to one but the Dragon theming for a Cata feel + other things kind of point to a "refresh" in many aspects.
Stuff like the Shadowlands character creation screen, Exiles Reach and cross-faction just came out a little earlier.
- - - Updated - - -
They will have to update the Cata-era backgrounds eventually.