
The Primus banished Helya from the Maw, back to Helheim.
Doesn't sound like she's dead?
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Right but your contention here is that Ardenweald was intended to be a raid coming before Sanctum right? When what you are using as evidence is literally a single mention (that likely would have been removed if they had changed plans early on), and every other part of all four campaigns involves pushing further into the maw and Torghast, everything about Sylvanas and anduin involves Torghast, and even alpha assets point at the next raid after Nathria being maw-based.
Ardenweald lock is no more difficult than the sigils were. It also doesn't really make any sense as a main arc within the context of the story. The Jailer isn't looking for someone with nature powers that might be able to slip into Ardenweald, he's looking for someone who can sneak into Bastion. Both the Bastion and Maldraxxus efforts of the jailer are in destabilizing Bastion. Revendreth is self-contained, and then Ardenweald is a complete afterthought. Like, effectively all four covenant campaigns, the entire main Bolvar/Oribos line, the Jailer/Sylvanas/Anduin line--basically the whole expansion-- is pointing at either Bastion as the initial "shit is going down" location or Torghast.
Rather than "they managed to completely scrub absolutely everything that pointed towards a planned Battle of Ardenweald besides the one lock line, It makes much more sense that Ardenweald is the hasty contrivance, they just needed some arbitrary thing that is the primary engine for keeping the maw locked up to be tampered with at some point--they didn't write a whole big raid and storyline about it, it was just a McGuffin (like your sigil claim) that could be attacked at any point in a campaign. It wasn't intended to be the next raid, the maw was. Which is why nothing, even Ardenweald's own quest lines, places much importance on the connection. They decided since Maldraxxus and Revendreth are already in enemy hands, and Bastion is already the primary focus of the sigils, they'd toss the "lock" reference at the remaining zone, with every intention of having it dealt with in some scenario/campaign step.
If sigil content was cut and not just poorly paced like all expansions are (when have the good forces NOT "quickly reversed" into being offensive?) What was cut was probably some side content between 9.1 (SoD/Korthia) and 9.3 (Zereth Mortis) with a secondary threat and more elaborate sigil reforging.
She could be full on, flat out dead and it still wouldn't matter all that much. You just had Vashj, Kael and KT come back after 12-13 years of being dead, I dunno why you'd assume Helya getting sent back home is somehow the last we'll ever see of her.



Literally every single character in the game can come back. This is such a stupid argument. They could create some convoluted reason to bring Garrosh back.
Yeah, she can come back. But she wont come back. Because no one would get hyped or cared if she came back. It's not a case of bringing back Vash'j or Kaelthas. It's Helya.
Is there actually some proof that stuff got cut instead just assuming? Like with WoD where we got tons of stuff datamined and concept art?

We didnt even fight her.. she just had a cameo with Odyn. Many though more was goijg to happen down the line as the story of helya and Odyn is still only partly told. Odyn is still the hero altho the story said something else.
She was like you said pushed back.. in no shape or form did we cut of her head or have some kind of closure with her. She felt random at best.. almost as some stuff got cut.
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Was it sure he was even killed?

Spliting raid and story patches was really smart. Question is, did they really abandon this model or delayed 8.1 and 9.1 forced them to release all at once (because 2-3 months post launch we need new content, but not really new raid, after that we need new tier all well).

I think they just stopped doing it since it required keeping a tight grip over exactly when content would release, and this would fall apart as soon as something didn't release like they hoped to.
But yeah, they should have kept trying to refine it. It made each major patch less impactful by itself, but it did massively improve feeling like you had something to look forward to.
The world revamp dream will never die!