Last edited by Makabreska; 2022-04-05 at 06:39 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Honestly balancing a spec is a lot easier than balancing a class. So much so that the devs have already expressed this. Just crank that damage % up, a function they added in legion specifically for this reason.
I did propose that a while back. 5e Bard doesn't necessarily have to be an expert in music: It's basically someone who's expertise in something mundane is lifted to supernatural levels: The College of Creation subclass for bard is typically characterized just like a Tinker.
This is probably what it would be like to have a bard in your group.
My chief issue is that Bard is associated as heavily with the Support role as Priest is with the Healer role. You can bastardize the class and make it something else, but you lose the core gameplay identity of the class in the process. As WoW does not have a support role, I don't want to see the Bard class contorted into a mockery of what it could be.
What I would love to see is a zone where a big mechanic is updrafts and similar.
Treasures could be hidden behind more intricate puzzles including jumps, parkour, and good use of updrafts to get higher than normal, letting you use a glider equivalent to get wherever you want.
And while it probably wouldn't happen I would love to see a version of flying where you need to continously try to gain Nair by hitting air currents or updrafts to prevent stalling, similar to how Minecraft dies flying with Elytra.
Then design zones so that skilled players can use these mechanics to get almost anywhere in a zone quickly if they find the Flight Master too restrictive.
Done well it could even finally take the place of the version of flying we currently have.
The world revamp dream will never die!
Last edited by Makabreska; 2022-04-05 at 06:47 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
It all seems superfluous. Again, why not just use Rogues? Wardens as Demon Hunters is impossible for me to buy simply because it contradicts everything we know about them. Fan of Knives, their most characteristic ability, is a Rogue ability. I really simply cannot see any reason to make Demon Hunters into Wardens, much less to simultaneously extend Wardens into the highly-distinct concept of Spellbreakers while they're at it.
FFXIV doesn't have a Support role either & Bard & Dancer, especially Dancer are really popular there. I think the culture of WoW needs an anti-parse class: Dancers do decent DPS but are never on top of the DPS meters, but are still greatly desired in groups. Wow could use a class like that.
I really don't see Bards happening anytime soon, either. They simply seem out-of-place in Warcraft lore. It's too alien to the setting and would seem too awkward next to other classes.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
I'm still salty about Shamans being gutted of the support role, and what wasn't removed being diluted across all the classes. Paladins, at WoW's inception, were also a support class primarily. They, too, were gutted, but they survived the transition a lot better. Shaman hasn't had a niche since.
And yes, as I said, they absolutely could bastardize the class by forcing it to fit in WoW's infrastructure. But like Bard in FFXIV, I would rather not have it at all than get a butchered version. Implement a class that can be fully realized instead.
But they're alien to the setting in particular. Tinkers have been established in the setting for some time but there have been very few canonical Bards. Of those Bards, most are entirely tertiary to any setting we find them in and only exist in vague and referential roles. There is no basis for a Bard class aside from a few tertiary NPCs. We have plenty of iconic Tinkers. There's also the complete lack of relevancy they have to the lore in general.