1. #37761
    Scarab Lord ercarp's Avatar
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    Quote Originally Posted by Akta View Post
    The mobile game wll be warcraft related, WORLD of warcraft is just the MMO
    I'm not much into mobile gaming but it would be nice if it was actually a good game that wasn't LITTERED with MTX. Just the other day I watched Bellular talk about the lack of Warcraft-related titles outside of WoW, WC3, and Hearthstone.

    People love the Warcraft universe and there should be more avenues for exploring it.

  2. #37762
    Pandaren Monk cocomen2's Avatar
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    Quote Originally Posted by cocomen2 View Post
    reddit not failed to deliver cover art. PERFECTION


    Green,Black,Red,Blue,Bronze ... Anduin,Jaina,Thrall, and fat Baine all in place.
    Sorry, but its fits just too well.
    Please, there a perfect example of hypocritical thinking:
    Quote Originally Posted by Teriz View Post
    If Tinkers had anything to do with Hunters, but they don’t. Unlike Bards which are linked to Rogues.

  3. #37763
    Just wanted to add this to the mix.

    Interesting location.... 7:50:


  4. #37764
    Knight of the Astral Star Local Ardenweald Faerie's Avatar
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    Quote Originally Posted by ro9ue View Post
    Just wanted to add this to the mix.

    Interesting location.... 7:50:

    snipsnap!
    Dragon Isles being a scrapped location/raid from Classic isn't exactly a secret. That's why we're all speculating on it!

    Hopefully they do it justice.

  5. #37765
    Quote Originally Posted by Local Ardenweald Faerie View Post
    Dragon Isles being a scrapped location/raid from Classic isn't exactly a secret. That's why we're all speculating on it!

    Hopefully they do it justice.
    I just meant that it was near Quel'Thalas and Lordaeron, which makes sense why we're seeing story play out there and that one leak said the revamps are.... QT and Lordaeron.

  6. #37766
    Knight of the Astral Star Local Ardenweald Faerie's Avatar
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    Quote Originally Posted by ro9ue View Post
    I just meant that it was near Quel'Thalas and Lordaeron, which makes sense why we're seeing story play out there and that one leak said the revamps are.... QT and Lordaeron.
    Oooh, should've picked up on that context. Durr.

    New quests in old zones aren't really a indication of a revamp, but the encrypted Tirisfal stuff, new Hillsbrad skybox, and also the Quel'thalas thing at the same time kinda point at something happening.

    I don't really want to put stock on leaks that don't come from Blizzard but that Dragonflight leak (not the name, but the one on here) seems more legit by the day.

  7. #37767
    Quote Originally Posted by Local Ardenweald Faerie View Post
    Oooh, should've picked up on that context. Durr.

    New quests in old zones aren't really a indication of a revamp, but the encrypted Tirisfal stuff, new Hillsbrad skybox, and also the Quel'thalas thing at the same time kinda point at something happening.

    I don't really want to put stock on leaks that don't come from Blizzard but that Dragonflight leak (not the name, but the one on here) seems more legit by the day.
    Yeah I agree! Things keep mounting up on it's side.

  8. #37768
    This is all I'm going to reveal. You'll have to wait until the 19th for the rest.

    Dragon Isles are not in or around the Eastern Kingdoms. That's a long since scrapped idea from before the game launched. The Dragon Isles will be implemented north of Azshara, and east of Winterspring.

    Parts of the world are being revamped, but not in the way you might think. Night Elves will gain a new capitol city in a preexisting zone. Tirisfal is being overhauled. The Undercity is being reconstructed, featuring a new layout and motif. Azuremyst, Bloodmyst, Eversong, Ghostlands, Gilneas, Kezan, and the Lost Isles will all be updated and rolled into their respective continents.

    There are no plans to add any new classes to the game going forward at this point in time. New specializations are being experimented with, though. For now, class cosmetics are the focus. New customization options are coming for existing races, particularly the allied races. New potential allied races are also being evaluated, but nothing is concrete and there will be none at launch.

    There will not be a level cap increase. This expansion is a trial run for the new "parallel content" model.

    Turalyon and Calia were set up to become the stand-in faction leaders for the Humans and Forsaken, respectively. Their stories will be expanded upon in the future, but they are not the focus of 10.0. Anduin AND Sylvanas are currently planned to return in the future.

  9. #37769
    Quote Originally Posted by kay22019 View Post
    This is all I'm going to reveal. You'll have to wait until the 19th for the rest.

    Dragon Isles are not in or around the Eastern Kingdoms. That's a long since scrapped idea from before the game launched. The Dragon Isles will be implemented north of Azshara, and east of Winterspring.

    Parts of the world are being revamped, but not in the way you might think. Night Elves will gain a new capitol city in a preexisting zone. Tirisfal is being overhauled. The Undercity is being reconstructed, featuring a new layout and motif. Azuremyst, Bloodmyst, Eversong, Ghostlands, Gilneas, Kezan, and the Lost Isles will all be updated and rolled into their respective continents.

    There are no plans to add any new classes to the game going forward at this point in time. New specializations are being experimented with, though. For now, class cosmetics are the focus. New customization options are coming for existing races, particularly the allied races. New potential allied races are also being evaluated, but nothing is concrete and there will be none at launch.

    There will not be a level cap increase. This expansion is a trial run for the new "parallel content" model.

    Turalyon and Calia were set up to become the stand-in faction leaders for the Humans and Forsaken, respectively. Their stories will be expanded upon in the future, but they are not the focus of 10.0. Anduin AND Sylvanas are currently planned to return in the future.
    If someone works at blizzard and gives information like these before a reveal, they are a real piece of sh.. who has no respect for its colleagues

  10. #37770
    Pit Lord boyzma's Avatar
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    Quote Originally Posted by Skildar View Post
    If someone works at blizzard and gives information like these before a reveal, they are a real piece of sh.. who has no respect for its colleagues
    Not real...another 1 post burner account.

  11. #37771
    The Lightbringer Nightshade711's Avatar
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    Quote Originally Posted by Skildar View Post
    If someone works at blizzard and gives information like these before a reveal, they are a real piece of sh.. who has no respect for its colleagues
    It’s a LARP fan-fic, don’t fall for the bait.
    Quote Originally Posted by Teriz View Post
    Chen isn't a Monk
    Quote Originally Posted by Teriz View Post
    Uh Demon Hunters literally had an ability called Spellbreaker.

  12. #37772
    Immortal Shadochi's Avatar
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    I have trouble understanding how no leveling would work regarding player gear, as currently the leveling makes previous tier irrelevant and brings everyone to a similar ilvl
    #1 Hype-Thread Shitposter - Overlord of the Hypethread

  13. #37773
    Quote Originally Posted by Shadochi View Post
    I have trouble understanding how no leveling would work regarding player gear, as currently the leveling makes previous tier irrelevant and brings everyone to a similar ilvl
    Tbh a stat squish could do that by itself. It would have to be quite severe.

  14. #37774
    Quote Originally Posted by Shadochi View Post
    I have trouble understanding how no leveling would work regarding player gear, as currently the leveling makes previous tier irrelevant and brings everyone to a similar ilvl
    Having an alternate advancement system would work. in ESO you get champion points. Not only are they account wide(if you have 500 cp on your main, all your alts of any level have CP, but you have to be at level cap to earn additional CP I think as it replaces regular XP), but you allocate them to improve your character. One can balance both gear and content around a certain champion level. A dungeon requiring 200 champion points for example, or hitting a certain CP milestone to equip gear.

  15. #37775
    Quote Originally Posted by boyzma View Post
    Not real...another 1 post burner account.
    I know it's not real, I just want the joker to realize that's preposterous and no one's going to cheer him...

  16. #37776
    Warchief Catastrophy349's Avatar
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    I had a thought this morning, and I'm curious what others think.

    What IF instead of adding 10 more levels in Dragonflight for current max level players to do (60), they:
    1). Just had a campaign (story) that we had to follow through in each of the new zones in order to get to the end-game similar to how the linear story worked in Shadowlands. Sure, in Shadowlands we had 50-60; however, we also had to complete the campaign in order to unlock Covenants.
    2). Alternatively, they could add Shadowlands to Chromie time (10-50), players can choose whatever version of WoW they wish to play through to go 50-60, then in Dragonflight, you would level 50-60 (current max level). In short, quests would give experience in Dragonflight for 50-60 players while level 60 players would just focus on the campaign. Doing so would allow players to skip Shadowlands 50-60 (if they wish), and level however they want 10-50 so that they could jump into Dragonflight with everyone else.

    I'm not saying I like this, nor am I saying that I want this. I simply thought of this and figured I would bring up for discussion. Feel free to take this part, add additional context, or provide your perspective for how something like this could work.

  17. #37777
    Quote Originally Posted by Wangming View Post
    Taiwan? Or Tibet?
    Tinkerwanbet

  18. #37778
    Expansion leveling without new talent rows has felt hollow. Aside from the math to space out the new endgame gear from the old I'm not sure the purpose at this point. If they did as you speculated I wouldn't mind a bit.

  19. #37779
    Quote Originally Posted by Shadochi View Post
    I have trouble understanding how no leveling would work regarding player gear, as currently the leveling makes previous tier irrelevant and brings everyone to a similar ilvl
    The only thing I can think of that would make sense is to have expansion related gear. Meaning that as soon you step into the content of next expansion with your previous expansion gear, your items bring you less benefit (think timewalking). I'm not sure the feeling would be great as the transition won't be smoothed as they've manage to do it with shadowlands.

  20. #37780
    Immortal Shadochi's Avatar
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    Quote Originally Posted by Nymrohd View Post
    Tbh a stat squish could do that by itself. It would have to be quite severe.
    Quote Originally Posted by Snorlax View Post
    Just set all gear to a baseline of like 50 ilvl and then scale from there. Mix that with something like an artifact weapon so there is at least one piece that you have to actively work at and you're golden.
    Quote Originally Posted by SniperCT View Post
    Having an alternate advancement system would work. in ESO you get champion points. Not only are they account wide(if you have 500 cp on your main, all your alts of any level have CP, but you have to be at level cap to earn additional CP I think as it replaces regular XP), but you allocate them to improve your character. One can balance both gear and content around a certain champion level. A dungeon requiring 200 champion points for example, or hitting a certain CP milestone to equip gear.
    To answer all. Changing the ilvl to a baseline or squishing it wouldn't work as raiding is still done in prepatch so the gear would need to be relevant.

    For the last one you, would higher ilvl gear be gathered through earning CP or while you quest for CP levels?

    Since the point of leveling is to:

    Introduce expansion plotlines and characters.
    Give out gear while completing stuff so that everyone is on the same playing field by the end

    (IIRC I usually start getting upgrades for my mythic gear in around lvl x6 (so 116, 56,...). For this to work we would need some way to end up getting like ilvl 305 gear replace mythic level gear for all players that have it (usually iirc the max level quest gear ends up being around 20-30 ilvl higher)
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