That's why they had to nerf the disc priest artifact intro
Same reason they gave lfr determination stacks and started removing mechanics
They can't make content designed to be cleared by everyone have a chance of failure and the difficult content of the past like mage tower was complained about because it was too hard even after you could outgeae it
It's just something blizz can't win at
Just look at Guild Wars 2 and the effect of having slightly challenging Open World Content.
Dragons End is what would happen to WoW if you had world bosses with more complexity than "move out of circles sometimes and it doesn't really matter if 80% of the players are dead".
I mean, we used to have world bosses that complicated, but without the ability ot actually get punished for dying it just became a question of not dying so many times the timer for ressurecting became too long.
Also, for the case against world bosses I would personally look at Nazjatar. Amazing events, but only while everyone wants to do them. Two months in and they just became impossible for anyone to complete as you might be lucky with maybe one or two other players showing up to kill the world boss for middling rewards.
The world revamp dream will never die!
So your solution is making the open world content instanced. Putting you back on square one with no challenging open world content.
Phasing and sharding aren't even applicable, those are different techs for different purposes that don't really work for this.
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No, your arguments just continue to be bull. At least your avatar is fitting.
My suggestion, Opt-in mode like War Mode with better rewards. They had suggested using a scaling technique that effectively scales your ilvl down back in Legion (and have used it since then). Use that to make things challenging. Instead of fully capping allow a small range of ilvls. So say Dragon Isles are meant for ilvl 333-346 (which is the range between full normal/heroic dungeon gear). Do a scaling mechanic that scales your ilvl to 294+ (current ilvl-294)/5 (so you'd need Mythic Razsageth gear to get to effective 320). Mobs should be designed to have mechanics anyway, people just don't see them because they outgear the world so fast.
So out of interest, which specs do people feel have the best talent trees now that they're primarily focusing on iterating rather than reworking?
Battletag: Chris#23952 (EU)
Warlock
I wish the Evoker starting zone started out like the OG dk one and have you slowly gain talents over the course of the questing experience.
It's a bit much being stuck with like 5 abilities for most of it and then *boom* here's a full talent tree to work out.
Formerly known as Arafal
I thought exactly the same, each few quests should give you a new ability but all of a sudden you go from a few to all and full talent tree. I can log on with my lock or my hunter and recognise the ability by the icon and know what it does, that is mainly because when I levelled them all those years ago i got the abilities gradually and used them before getting the next, now on Evoker I have a boat load of buttons with icons that look very similar. Over time I'd get the hang of them and muscle memory would kick in but when you first start the class it's a bit jarring.
Battletag: Chris#23952 (EU)
Warlock
I didn't feel it was that bad. The only thing kinda missing is some explanation of essence burst, as that is the core mechanic strewn around the talent tree, other than slowly recharging runes essences. Though I have to agree a bit as well, the specs should unlock earlier, but then I didn't even put any talent points into the trees until I reached OG, because the new GUI is so monotone, I didn't see the tab buttons in the lower left corner.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
A better way to think about Casual v Hardcore: https://www.mmo-champion.com/threads...asual-Hardcore
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.