Hm, I see what you mean now, though I don't agree.
You can only do the same sort of forest, desert, etc so many times before it gets boring. This is a fantasy game, after all. Variety is better than the same-old same-old. I just don't agree with the way you think, unfortunately.
Where did this idea of the dragon isles floating in the air even come from, anyway? Last I recall the concept art was an island sitting in an ocean with that giant mollusk/octopus/old god-esque structure.
Did I miss something?

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