Originally Posted by
kaminaris
Seems like you didn't give it a thought after all. Maybe in vanilla average level of players was worse, that doesn't mean content was hard. I know people who played since closed beta, played with them thruout MoP and WoD. Difficulty was myth. Up until MoP actually, overall difficulty was lower so that players back then, clearing heroic (when mythic didn't exist) in 3 months, struggled in finishing mythic later tiers in WoD in time. Not to mention M+ didn't exist so you had similar situation to what Wotlk had. You know, master loot, group loot, bonus rools/badges, fairly powerful crafted gear.
WEEKLY, WEEKLY, WEEKLY, dude. Stop. We no longer have just basic dungeons like in MoP. 15 is the gear limit now, which is artificially limited by weekly shit. With no subsystem to offset bad luck.
How about i get my loot from activities I do, instead of weekly bingo lottery?
There is no opinions here, just simple fact. There is no system to avoid or counter bad luck. And such system is shit. Has never been the case in entire history of wow.
Yeah cool story dude but you had guilds, nobody is even talking about pugging raids. Even being in fair guild can leave you with no upgrades at all.
That is one item, that usually is just one of 2 slots.
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Oh maybe those issues that there is no way to offset bad luck in any way or maybe those issues that if rng screws you over nothing can help you with that, oh and maybe the issue that actual content isn't rewarding and you are only getting tickets for weekly bingo lottery, or maybe those issues that weekly bingo lottery has much much better gear than content, oh an maybe the issues that you won't be able to trade loot for quite some time, or maybe those issues that guilds have no way to help out their raiders if they got bad luck in some some slots, oh an maybe those issues that professions are crap?
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Because it was obvious it will be like this, no one in a right mind thought that blizzard will make static gearing system with same frequency as it was with TF.