This guy is a man after my own heart. Im in exact same boat. I unsubbed a few weeks into xpac bc I found it boring, confusing, and filled with time-gating. It's now the 3rd iteration on the Legion model tbh. I may resub if BC gets announced or once 9.1 is live, but I think the high sales figure for SL is a bit misleading since the actual xpac is really very meh
The high sales for SL are totally misleading. First off 2020 was the year of the worldwide Pandemic, with most schools shut down and offices closed, with people sitting at home, plus public places mostly closed, so stay-at-home time was at an all time high. So of course Gaming will go up big time, to give you something more to do, while everything is closed.
And then BfA was done, and a lot of people thought BfA was just mediocre, so WoW players were itching for a new expansion and something fresh and not BfA anymore.
People didn't know Shadowlands would be a bland, somewhat boring expansion launch, and also confusing with all these layered and strange systems they keep piling on and adding to the game. We don't need Covenants, and Soulbinds and Legendary's and Anima. Come on guys stop with all this crap already, let's go back to MoP style of gear.
If you're not into organized content, SL is nowhere near as fun as Legion. But most people on MMO-Champ are mythic raiders and M+ champs so you're only gonna get nasty backlash here
just unsub and come back next patch. it's what i would do if i didn't have a raiding guild.
wow is a great game if you are very casual or very hardcore, but not so much if you are in between.
I recently unsubbed, spending the rest of sub time playing around in classic.
What I dont understand is why the anima cost for buildings etc connected to each covenant have such a huuuuuge anima cost. Those buildings are just side activities, something for you to dabble with on the side. Something different and maybe fun(I dont know if they are, havent bothered farming anima).
But nah, lets have stupid high prices on them so people dont give a shit about something they actually put worktime into only to hide it behind some shite anima grind. Luckily for most people it doesnt affect player power/progression, but that kind of makes the high prices even worse.
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They should just scrap the whole m+ system or atleast rework it. Implement something like Challenge mode(it was in MoP?) and let those who want really hard content go there. Reward them with mount, title, Tmog gear they can show off.
Of the recent expansions, I say Legion is #1 the best of the releases from the past 5+ years or so. BfA I did not like at first, but in hindsight actually was pretty good. But so far and it's early but Shadowlands seems like WoD, just a filler expansion, not great. But we haven't even had patch 9.1 so it's too early to judge.
But from all 8 expansions, I can say SL is the first expansion I've felt bored this early on
I'm not talking about the vault loot but the loot from the end of dungeon chest. Vault loot, even if it's an upgrade, is a single piece per week. Even if every single piece upgrades a different slot, it would take 2+ months to move from 197ish to something that's meaningfully higher. Meanwhile the actual content you're doing, the Mythic Plus dungeons, don't give you loot that's as high or higher than what you have on if you're in fully upgraded covenant and honor gear.
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It's not that you dont get heroic for WQs (and don't be a tool and put words in my mouth). It's that you don't get upgrades in M+ (from the chest) until a 10 nor from N CN. So you're stuck in this weird space where it's super easy to get to 195 or so... then there are almost no rewards at all unless you do M10 or higher or H CN or higher. None of the content below that gives you any reason to do it, really. I mean, you can do some low level keys and hope for a single piece per week from the vault but... eh.
The problem is mostly the contrast between getting from fresh 60 to about 200 and then trying to get from 200 to anything much higher.
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Did I say it was different than other expansions?
What is it with the shit reading comprehension here? You're the second person to try to pretend I said something that I never did. Read what's there. Not what's not.
What I'd have liked is for the gear in M+ to be rewarding when it drops from the chest for keys from 2 through 9 or so. It's not. I'd have liked the Normal CN loot to be an upgrade. it's not, really (sure, it's 200 vs 197 but... eh).
To be really clear, where they fucked up is by making it possible to upgrade covenant and honor loot to 197. What they should have done was make it upgradeable to 184 or maybe 187. That way, low keys in the 4-6 range would be dropping 194 upgrades that would feel good and the 7-10 keys would drop 200 as would normal CN and all of that content would feel worthwhile to do. As it is, I can do four mid-level keys (say an 8 or 10) and get my 216. Which might be an upgrade, or not. Woooo..... :/
Last edited by clevin; 2021-02-10 at 12:13 AM.
So the just announced reappearance of Valor which can be used to upgrade M+ gear is, I think, a really good solution. You can hit the 200 wall but still run low to mid keys and even if the drop you get is a side grade when it drops, you have a way to upgrade it.. .by doing M+.
I'm sure we''ll quibble over VP amounts etc but I like this. It gives people who don't want to raid H CN or beyond and aren't ready to do 15s an incentive to do some M+ that's likely more in their zone.
So that people don't have to go find the announce...
The framework for a system that attempts to address these goals should be present in this first PTR update, subject to ongoing tuning and refinement. Gear from Mythic Keystone Dungeons is now upgradeable, initially with a cap of item level 200, which players can raise to item level 207 by completing all eight Shadowlands dungeons at Mythic 5 or higher. This will award a new “Keystone Explorer” achievement, while the existing “Keystone Conqueror” achievement (for all +10s or higher) will increase the cap to item level 213, and then to item level 220 by completing the “Keystone Master” achievement for all +15s in time. The currency used to upgrade Mythic Keystone gear is Valor, which is earned from completing Mythic Keystone dungeons, or by doing covenant
Last edited by clevin; 2021-02-10 at 02:07 AM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
game is basically over once you hit 200ish ilvl and don't partake in M+/heroic raiding/rated pvp. Can move on to alts and/or get achievements at that point. Feels like Legion/BFA had more opportunities to acquire better gear as an ultra casual player.
I don't wanna raid. I don't wanna pvp. I don't wanna do dungeons. I wanna kill 8 boars and get mythic raid loot or else the expansion is boring. Yep.
Btw.. What did you do in the first 8 weeks in Legion except for the exact same world quests over and over again to not feel bored?
what you are saying makes sense but at the same time it's clear that you are missing out on 80% of the end game content. if you feel bored at 200 but you don't want to get into the 'harder content' to push a bit higher, then you're purposefully limiting yourself. it's possible to play very little per week and still get around 1500-1600 arena rating (slowly). the same goes for mythic+, you can do some 5s, 6s, 7s and up.
You can also pug heroic castle nathria for the first few bosses (that are very easy).
If you want to really enjoy wow and NOT touch heroic raiding, any rated pvp, or any decent mythic+, then you're missing out by your own 'choice' (i understand real life commitments of course, we all grow up). of course the game will get boring if you ONLY want to commit to world quests and covenant mechanics (unlocking those things with anima or doing those weird max level quests like Trials of blablabla as kyrian in Bastion). The game just doesn't focus too much on that, or at least it's not designed to keep you entertained forever JUST by doing that content.
Legion was good but they obviously realized how difficult it was to make a class hall campaign for each class, so they dropped that to TWO in BFA (horde/alliance war campaign) and increase it to FOUR in Shadowlands (the 4 covenants). Then again, Legion offered a lot of replayability if you actually had alts. If you didn't, you'd play just as much as you would now in Shadowlands - and looking at your current time costraints, I doubt you've played all 4 covenant campaigns, reached 200 ilvl on many classes etc. So you're probably a bit tired/bored of easy content and you don't have the time or energy to focus on completing harder content, as the game is not necessarily worth it for you anymore and you are too busy IRL to commit to it anyways.
this is (probably) your problem and nothing else, and I understand it. It's just that it doesn't mean the expansion is bad if you are unable to play most of it.
My own experience so far:
I'm currently raiding mythic 6 hours per week (3 hours per raid) and doing pvp, no mythic+ at all. getting maw souls and doing the two torghast weekly runs. I love the fact that i'm not too behind just because i play 10 hours per week in total and, for example, i'm not missing out on any conquest points as they all stack up. in BFA if you didn't do dailies in nazjatar or mechagon or grinded X stuff, you wouldn't have your essences that were a MUST to do well in the game. you also had to cap your conquest every single week for the weekly chest item.
Now you can stay offline and not worry about falling so behind. I think the expansion is great JUST for this. No stress.
Last edited by Odrareg; 2021-02-10 at 02:25 AM.
I genuinely can't believe how many people here think Shadowlands is "hard to navigate".
I really feel like if people have difficulty with something as trivial as navigating through the open world, perhaps WoW isn't the game for you.