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  1. #1

    Every expansion that does not introduce a new class is crap!

    As said in the title: every expansion that does not add a new class is crap, period. I don't care about the balance of the game, or how pvp gets more f***ed because of adding a new class and that there are so many classes already in the game blabla as some people even here in the forums always argue if blizzard should add more classes. It's not a surprise that not having a new class on a new expansion makes the game much worse and as we saw it in the history of WoW, every expansion that didn't add a new class was guttercrap.

    And don't even begin with TBC; tbc gave both factions a new class; many didn't played the other faction back then, so many players actually got a new class that they never played before.

    If blizzard wants to make the next expansion somehow successful (if they don't wrap everything up for a wow 2), they need to give us a new class. It does really not matter if the balance is bad (at the beginning), or what class they bring out, just that they need to bring out a new class. Be careful: Having a new class will miraculously not fix a bad expansion, just that having no new class will make the expansion bad.

    Having a fresh class also bing a fresh air to the game, even if you are playing the same game, having a new class always brings a new way to play the game, not only for the player who plays the new class, but for existing classes too. Playing the first time healing a Demon Hunter was a new experience too, even if i didn't touched the class yet.

  2. #2
    I will never understand why Blizzard never added Necromancers or Tinkers. They are so obvious to design.

  3. #3
    Old God Soon-TM's Avatar
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    I beg to disagree, BC was a great expansion.
    Quote Originally Posted by trimble View Post
    WoD was the expansion that was targeted at non raiders.

  4. #4
    Quote Originally Posted by Soon-TM View Post
    I beg to disagree, BC was a great expansion.
    Technically Shaman was introduced to Alliance and Horde got Paladins.
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  5. #5
    Devs don't like new classes, because they need to support them in a long term and they don't like to "inflate" xpack budget. Their argument is usually "We don't have many unique class mechanics, so from game design point of view we should keep number of classes minimum". Major problem - classes aren't about gameplay and game design only. They're about RP and immersion. Players usually don't care, if classes have unique mechanics or not. They care about imagining something like "I'm Tinker, I control my robots, I have missiles and it's so cool to have dual guns!!! It's so fun and epic!!!". And Blizzards' overdesigned game is boring as hell.


    Last edited by WowIsDead64; 2021-09-04 at 08:07 PM.

    I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.

  6. #6

  7. #7
    Quote Originally Posted by Velerios View Post
    As said in the title: every expansion that does not add a new class is crap, period. I don't care about the balance of the game, or how pvp gets more f***ed because of adding a new class and that there are so many classes already in the game blabla as some people even here in the forums always argue if blizzard should add more classes. It's not a surprise that not having a new class on a new expansion makes the game much worse and as we saw it in the history of WoW, every expansion that didn't add a new class was guttercrap.

    And don't even begin with TBC; tbc gave both factions a new class; many didn't played the other faction back then, so many players actually got a new class that they never played before.

    If blizzard wants to make the next expansion somehow successful (if they don't wrap everything up for a wow 2), they need to give us a new class. It does really not matter if the balance is bad (at the beginning), or what class they bring out, just that they need to bring out a new class. Be careful: Having a new class will miraculously not fix a bad expansion, just that having no new class will make the expansion bad.

    Having a fresh class also bing a fresh air to the game, even if you are playing the same game, having a new class always brings a new way to play the game, not only for the player who plays the new class, but for existing classes too. Playing the first time healing a Demon Hunter was a new experience too, even if i didn't touched the class yet.
    while i think your thread is pointless i have to say that it is odd that blizzard didnt add a new class this expansion, usually there is an order as to how these things are released per expansion, meaning that if one expansion comes with a new race, the next one will surely come with a new class and then the next one after that with a new race, rinse and repeat.
    The only time that this did not happen was in Wod which didnt come with neither of them, but we can forgive Wod because Mop (the expansion before Wod) gave us both a new race and a new class so the usual order is not broken.
    Does this mean we will get both a new race and a new class, next expansion???

  8. #8
    Quote Originally Posted by Velerios View Post
    As said in the title: every expansion that does not add a new class is crap, period. I don't care about the balance of the game, or how pvp gets more f***ed because of adding a new class and that there are so many classes already in the game blabla as some people even here in the forums always argue if blizzard should add more classes. It's not a surprise that not having a new class on a new expansion makes the game much worse and as we saw it in the history of WoW, every expansion that didn't add a new class was guttercrap.

    And don't even begin with TBC; tbc gave both factions a new class; many didn't played the other faction back then, so many players actually got a new class that they never played before.

    If blizzard wants to make the next expansion somehow successful (if they don't wrap everything up for a wow 2), they need to give us a new class. It does really not matter if the balance is bad (at the beginning), or what class they bring out, just that they need to bring out a new class. Be careful: Having a new class will miraculously not fix a bad expansion, just that having no new class will make the expansion bad.

    Having a fresh class also bing a fresh air to the game, even if you are playing the same game, having a new class always brings a new way to play the game, not only for the player who plays the new class, but for existing classes too. Playing the first time healing a Demon Hunter was a new experience too, even if i didn't touched the class yet.
    There are too many classes in WoW, WoWs main problems is lack of interesting content, there is already 36 different specs to play in the game and blizzard are unable to balance the classes as it is, another class just adds even more problems that blizzard will take years to get around to fixing.
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  9. #9
    Wait, is this the /wowcirclejerk/ subreddit ?

  10. #10
    Banned Teriz's Avatar
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    Quote Originally Posted by Val the Moofia Boss View Post
    I will never understand why Blizzard never added Necromancers or Tinkers. They are so obvious to design.
    They added Necromancers when they added DKs. Tinkers should be next on the docket.

  11. #11
    New class is always a lot of fun, it alone can carry an expansion for a lot of people. Its not even the only reason why WotLK/MoP/Legion are so beloved.

  12. #12
    Quote Originally Posted by Teriz View Post
    They added Necromancers when they added DKs. Tinkers should be next on the docket.
    Raising undead minions isn't a core focus of Death Knight design. The core focus of the Death Knight is on the Death Knight himself. At most, he has a ghoul at his side which whacks the enemy like a wet noodle, or he had a 10 minute CD to summon a few ghouls for 30 seconds. Ideally, a Necromancer class would center around having a lot of minions up at all times.

  13. #13
    Doesn't float when there's always going to be people disagreeing about which expansions were good or bad.

    Same as the "1 good 1 bad"-idiocy.

  14. #14
    Banned Teriz's Avatar
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    Quote Originally Posted by Val the Moofia Boss View Post
    Raising undead minions isn't a core focus of Death Knight design. The core focus of the Death Knight is on the Death Knight himself. At most, he has a ghoul at his side which whacks the enemy like a wet noodle, or he had a 10 minute CD to summon a few ghouls for 30 seconds. Ideally, a Necromancer class would center around having a lot of minions up at all times.
    It’s the core focus of the Unholy spec. We have to remember that the DK is meant to cover all aspects of Necromancy in WoW. Unholy deals with undead minions, Frost deals with the chill of death represented by the Lich, and Blood represents controlling the power of life through blood magic a d vampirism.

  15. #15
    Quote Originally Posted by Teriz View Post
    It’s the core focus of the Unholy spec.
    The core focus of the Unholy spec is the DK dealing DoT damage.

  16. #16
    Quote Originally Posted by Strand NE View Post
    Technically Shaman was introduced to Alliance and Horde got Paladins.
    OP said new classes not reused classes.

  17. #17
    Stood in the Fire Puxycat's Avatar
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    Claiming UH DK being a necromancer is as same as claiming engineering as profession is Tinker Class.
    A very cool signature text.

  18. #18
    Quote Originally Posted by kenn9530 View Post
    There are too many classes in WoW, WoWs main problems is lack of interesting content, there is already 36 different specs to play in the game and blizzard are unable to balance the classes as it is, another class just adds even more problems that blizzard will take years to get around to fixing.
    I'd say there aren't enough classes in the game, but there are definitely too many specs in the game.

    Specs should have remained as customizable enhancements to core class gameplay as it was in Vanilla, not entirely different roles of play. We don't need 3 specs for Rogue, Mage and Hunters. We don't really need 4 spec Druids 3 spec DKs or 3 spec Warriors. It's way too bloated only because they decided to expand specs as their own 'class' instead if literally making specs as 'specializations' that all should play as a variation of the same class.

  19. #19
    They really need to add the necromancer and Bard classes to the game both are in every fantasy game.

  20. #20
    Quote Originally Posted by Triceron View Post
    I'd say there aren't enough classes in the game, but there are definitely too many specs in the game.

    Specs should have remained as customizable enhancements to core class gameplay as it was in Vanilla, not entirely different roles of play. We don't need 3 specs for Rogue, Mage and Hunters. We don't really need 4 spec Druids 3 spec DKs or 3 spec Warriors. It's way too bloated only because they decided to expand specs as their own 'class' instead if literally making specs as 'specializations' that all should play as a variation of the same class.
    In principle, yes, but in practice, it's the same.
    Say a druid, needs to be able to fill the healer role, the tank role and a dps role. Wether these are mandatory talent trees or seperated as a spec, it ends in the same place in practice. Unless, you make them uncapable of properly fullfilling said role (aka vanilla) and those trees become traps and unfulfilled promises.
    I think the only way to make that work would be to do it like FF and have each class fulfill only one role and the trees giving flavor to that role.

    The way i'd evision it would be as such for the example of paladin. All paladins are now tanks, then you have the prot tree for more personal mitigation and damage reduction, the ret tree could allow you to tank with a 2 hander (and shield?) and deal more damage (not as much as a dps role) or the holy tree which would give you more support heals for yourself and the party (not enough to replace a healer role).

    That would actually be pretty cool, thinking about it and would allow room for more classes.
    Last edited by Swnem; 2021-09-05 at 12:52 AM.

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