Originally Posted by
WowIsDead64
Sorry for blog-like posts, I just actively try to make Korthia work for me. 6-7/7 and +10 item levels. Mobs are still too overtuned and I still die. Overall current game is much harder, than old one. Simple example: back in old times, if you interrupted mob's cast, you were perfectly ok and was doing everything right, but now mob starts to cast next spell immediately and you never know, which one is deadlier. And there are lots of such mobs and their spells. And player should always keep in mind, which one to interrupt. This is insane amount of data to learn just to play video game.
Current problem - there are quest mobs, that have too much health and deal too much damage. And due to claustrophobic design there are too many other mobs around them. It takes too long to kill quest mobs - other mobs have time to respawn and kill you. I need to switch to extra mobs, because they deal extra damage to me, but I start to miss "big" casts from main boss this way. It's actually dungeon level of difficulty and I don't think, that I can call it casual content.
And also. It's exactly crowds of mobs, constantly respawning and putting me to non-stop combat without any ability to take some rest from it for a moment, while I may not be ready for it, i.e. may not have my class resources available (such as mana to self-heal myself) - is exact reason, why flying is 100% MANDATORY REQUIREMENT for me to enjoy content. You know, f**ck broken claustrophobic design. This design is masochism and just can't serve as justification to remove flying.