completely disagree that's the LAST thing any part of this game noeeds, that will just make the way valor works WAY worse than it all ready is
completely disagree that's the LAST thing any part of this game noeeds, that will just make the way valor works WAY worse than it all ready is
nonsense
valor would complement it, you could get lucky and get a titanforged item or valor instead could be used to simply upgrade it over time
mythic + is dead, as are world quests without any incentive to do them (titanforging / artifact power), this expansion is broken, players are leaving in droves, there's nothing to do except raid log and then play something else, blizzard doesn't allow us to progress our characters outside of their time gated nonsense
imagine being a casual player who doesn't raid and your only chance of getting an upgrade is to wait for the next weekly reset lmao
Last edited by enigma77; 2021-10-06 at 10:59 PM.
The loot/gear system in WoW should feel rewarding for everyone. I think every reasonable person will agree. But Titanforging is NOT the answer. Having that kind of extreme RNG is not healthy for the game. What we need instead is a system more similar to the one in FF14. A system which feels rewarding for everyone WITHOUT extreme randomness.
Remove mythic+ all together, it inables a toxic gaming environment. Bring back the gearing of Wrath-Mists. Oh and bring back the talent trees but with extended points, more talents to choose from & revert the stupid level squish.
Titanforging was not a good feature but I do find it odd that you can't upgrade your m+ gear to 252. It's almost like Blizzard are telling the playerbase to F off for the week after they have done a key (or 4) because I don't think going for the 10 keys for a third slot is really worth it timewise.
I'm sure someone would make the argument they cap it at 246 because they don't want mythic raiders spamming M+ at the start of the season but you would be limited by the cap to Valor anyways (which I do think is a good idea as well). But just giving me the option to farm Plaguefall for a trinket that I can upgrade to 252 and not relying on the weekly vault would be nice. Seems like a win for Blizz as well since people would do more content.
Most people who object to titanforged being removed have a lot of time to grind and have reached the cap of their gearing path very early.
Either because they don't wish to join a guild got skill capped or some other issue.
But just because you've reached the end of your gearing path doesn't mean you should force random upgrades on everyone who enjoys finishing their gearing path entirely no matter what level heroic/mythic.. being done is important.. if you have less time to play its even more important, this is why classic is so popular.. you can ignore the fact it doubled the player base but that is part of the issues mentioned before not really understanding how the game or its systems work and interact.
I believe titanforging should be enabled for lower level gear that caps out at normal or LFR levels- and heavily used during questing but heroic/mythic level gearing should be consistent and luckily blizzard seem to agree again.
Forcing people to repeat content to get the best items burns out a lot of types of people, just because you aren't that type doesn't mean its not harmful to the game as a whole, it makes every drop that doesn't titanforge a disappointment.
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Imagine in Classic/Tbc your upgrades wouldn't exist at all, and that version of well is doing almost as well as retail, so you can't pretend its just a small group.
This just means you've reached the end of your gearing path, you can CHOOSE to either find a guild jump into raiding.. pug dedicate more time into the game or waste time on forums instead.
But its your choice any time spent trying to get into a raiding guild would give you a much more VAST level of upgrades than you would out of titanforge grinding the same content level your stuck at.
Its just like pvp.. if you dont have the time/will to put into it you just wont be as good as everyone else.. skills take time.. gear takes time.
Dragonflight Nerfs vs fun again show a Blizzard that hasn't learnt a lesson, Actions speak louder than words afterall watch what they do and do not do.
Hate to be the one to tell you this but toxic gaming environment existed before M+. See LFR.
Not going to lie but Wrath badge system was crap. Here go grind dungeons until your eyes bleed just so you can get enough tokens to buy the gear that you can't get unless you raid but raid teams don't want folks without a minimum amount of gearing (from the badge system).
And Mists was a hell of a reputation grind with each faction have at least 1 piece of gear that you need to get to exalted to even purchase. And the valor upgrade system was silly. Oh you got BiS gear? You're not done until you can 4/4 upgrade all those pieces and thanks to Valor Cap of 2k, you're going to be playing for months to upgrade all 15~16 slots.
Just no... Do you remember Garrosh fight? You remember how his HP reverts back to full twice? Yeah that's from numbers getting to high hence the need for the squish. But beyond that, go back and look at the player power charts (shown when number/level squishes were announced). If we didn't have these squishes then player power would be through the roof.
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Devil's advocate here but doing 1 heroic a week beats doing 10 mythic plus and any other grind system... I would kill for one heroic a day compared to the choreghast, artifact research, conduit,rare grind, raid gem farm , and other bullshit we are asked to grind.
God damn a once a day heroic sounds like paradise compared to how shit everything is now.
Except it wasn't just 1 heroic a week or even once a day heroic. So realistically, you're just trading "choreghast, research, conduit, rare grind, raid gem farm, other BS" for running heroic dungeons over and over.
And remember this was back when there weren't mythic dungeons, so it's not the same as running heroic dungeons in current live game.
Here's an example:
That maximum goes down if you remove all the raid related content.As of patch 3.3, you can gain Emblems of Triumph...
- from each boss defeated in any level 80 5-man heroic instance (60/62 total)
- from each boss defeated in any normal Icecrown Citadel 5-man instance (8 total)
- from each boss defeated in all level 80 raids (except Icecrown Citadel raids, which award Emblems of Frost) (75 total each for 10 and 25 man)
- two from completing your first random regular Lich King dungeon of the day
- two from completing your second (and later) random heroic Lich King dungeon instances (the first awards Emblems of Frost) (max of 30 emblems)
- five from completing the random Weekly raid quest.
Maximum per day: 100
And the cost for Emblem gear varied from 25 to 75 emblems per slot.
Last edited by Alroxas; 2021-10-20 at 04:58 PM.
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Don't be a victim of IFOWISNAWL!
Call 800-Calm-The-F-Down, Operators are standing by. Now taking calls on all your Legion worries.
The game is so dead it's unreal.
There is now NO point to do M+ whatsoever. I simply cannot possibly, humanly get an upgrade even if I do 100 keys per week.
Renown is capped, so even that pathetic timegated "progression" is gone.
Legion was the best expansion, removing Titanforging and Artifact power is the biggest mistake they've ever made.
Titanforging is an aRPG mechanic, it doesn't belong in a MMO.
titanforging and bonus rolls gave a lot of space in game and are a fun mechanic to play,
just farm and get rewards
love WoWarcraft
And I believe Emblem of Triumph gear was a few slots of 245 and mostly 232.
This is when ICC was 251/264/277 for its different difficulties. It would be like getting 213 or 220 gear in SoD equivalent item levels, which the game throws at you in spades. The ICC heroic 5 mans gave 232 as well, which would be like 207 gear (19 item levels below normal which is on par with ICC10). The 13 item levels per difficulty of SL, with final boss(es) being 7 higher, actually correlate the same with ICC which had 13 item levels per difficulty and the LK dropping gear 7 item levels higher.
Emblems of Frost were for a few slots of 264 gear, but you only got 2 badges a day unless you were raiding the latest raid, and items cost 60-90 badges each.
Last edited by Argorwal; 2021-11-06 at 03:30 AM.