My theory is - roadside-riders and wrongside-riders only appear where traffic-jams are. And drivers can't be blamed for traffic jams. Authorities should be. And if authorities do nothing with this problem, then drivers have to adapt and do the same, cuz otherwise they would suffer. At the end all drivers start to do wrong things. And even more. It's wrong to shut them up and take their horns away, so they won't be able to be "toxic" vs each other, in order to "fix" this problem. It's just facade. Illusion of actions.
Example: I was against ninja-looting back in old times. But Blizzard did nothing to prevent ninja-looters from doing it. So I adapted and started to ninja-loot too, because otherwise I would be in constant lose position vs other players. Can I be blamed for becoming ninja-looter? Was it me, who was wrong in this situation? Only possible solution - was personal loot. Some people would say, that personal loot is anti-social and that it should be players, who should be blamed for implementing it. But is it true?
What do you think? Who should be blamed for toxicity in Wow? "Toxic" community? Or developers, who've created conditions for toxicity to grow like cancer in this game?
My own opinion: major source of toxicity in this game - is overusing of competitive content (even in PVE, that should be about cooperation - not competition), that is based on dog-eats-dog principles. Players just have to become toxic vs each other, otherwise they would be "weak" and fall into lose position. That's, what should be fixed. Not band-aiding via removing some emotions, that are just consequence of problem - not it's cause.