I normally would disagree with you...hell a part of me still does want to but you bring up a valid point. I want to say this is unreasonable, that what we are seeing now is transitional and in time we will return to how wow was pre legion in terms of progression but really isn't that just coping at this point?
I can't really think of a valid reason to deny you and that saddens me.
A better way to think about Casual v Hardcore: https://www.mmo-champion.com/threads...asual-Hardcore
So 100 people?
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Not really. Also these aren't "casual" players you're speaking of. These are players who typically log more hours than some mythic raiders and they can't or willfully won't engage in more content. The game isn't paid for by these people anymore and they can't and shouldn't be catered to. And to throw your own point of "caring what gear others have" right back at you, that's what starts threads like these is that these people care about what gear they can't achieve. So maybe the badsuals should take your advice and stop caring what gear mythic players have. The people who log 2 hours a week aren't the ones making these demands. It's the ones logging 40 hours in game a week.
Edit: Also casuals have access to a full set of gear just below heroic sanctum. That's more than enough. Oh wait and a heroic piece every few weeks
Last edited by ohwell; 2021-11-05 at 02:01 AM.
To be fair, I do agree with you when it comes to what makes a casual, but I find it easier to just use the generally accepted term (someone who doesn't do higher-tier instanced content, even if they play more hours than many of those who do). I've also said in the past that I don't see why they need upgrades to do content doable in quest greens.
They do seemingly need some sort of carrot on a stick to keep them interested though, & all I want is a system where their carrot on a stick isn't my barrier to entry for instanced group content. I feel like it's very possible to have a game where raiders/PvP/M+ players don't have to do mundane single player content for power gains, and also a game where casual players can work towards gear over time - The old badge system was simply the first thing that came to mind.
Majority of people are playing this game without p2w and buying runs.
max ilevel from world quest is stupid. I did like getting high level gear from high difficulty solo content like 5 mask visions in BFA. It's once a week and you need to run the place consistently to even start being able to do 5 mask runs... And it's not mythic raid gear level still, but its good enough for a casual. I'm kinda sad torghast doesn't have gear rewards like this actually.
I agree. I dont meant that you get bis gear from a boring wqs, more that what you wrote. Bringing professions back to craft something, farming mats, or do medicore quest, that are challenging, but not impossible for casuals.
I dont know its my mindset or back then it worked in other ways, but in wotlk/cata/mop i never had the feeling i have to get bis gear to do most of the challengeing content, or pushing my itemlevel by 20 doubles my performance etc. The items felt like an uograde, but mostly never like "without it you are useless akd nobody wants to play with you"
I mean back in cata/mop there where 2k+ players in pvp with trash gear, but they played well and gear wasnt all you need in arenas.
*looks at you*
*looks to great vault*
*Looks back to you*
I think the casual gear over time system is already implemented... even running lower mythics like +5-10's results in strong rewards every week. This is certainly content runnable by the entire playerbase unless they flat refuse to do group content, but at that point its on them. Blizzard gives players easy access to upgrades and if they don't take it, its not blizzards job to find another way to grant them the same rewards.
Korthia also represents the gear over time for casuals, slowly working on the rep over the weeks it took to reach renown 80 results in being able to now upgrade missing slots to 233 which is between normal and heroic raiding. How do these 2 systems not cover casual gearing over time?
Gear should serve as an entry level to harder content. WQ should be the equivalent of LFR Raid. Mythic gear drops gear to do later bosses in said mythic raid, and carries forth for the next raid content. There's zero reason why piss easy WQ content should drop mythic quality.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Why do you need 252 gear if you are not even capable if doing a single 15 per week ?
The problem is casual players dont have more fun/engaging content than Ilvl to chase. I stopped serious mythic raiding back in Cata - Since then I have had not cared about gear, besides a way to boost my grinding / soloing. I will never go out of my way a lot to get gear anymore.
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