You know. There are 1k exp missions for 10 anima. But they are more rare. More often you get 1200 exp rare and elite missions with higher risk of failing for 30 and 50 anima, that is 60% and 76% less effective. And if you want mission table to be self sufficient, you need to do anima missions, that don't grant any exp, that is nothing more, than just a waste of time. And you need to grind anima WQs in order to bypass this limitation. Don't you think, that whole game is like this now? Extra difficulty for no extra reward? Wasting time just for the sake of wasting time? Grinding side activities to bypass this limitations?