A multi-billion company does not mean they can make whatever they want. The company is beholden to shareholders to make a profit. Also dungeon design is not something you can just Thanos snap into existence.
Additionally, sure let's say that Blizzard could make 16 total new dungeons... But it would take them double the time, are you willing to wait? More specifically are you willing to pay a sub fee each month while you continue to wait?
It's probably a calculation by Blizzard that if they want to hit a specific quarter release timeframe, they only have enough resources to do X amount of work. So what is X? How is X divided up into dungeons, raids, environment design, story/quest lines, etc etc.
And considering the brain drain that's been happening at Blizzard, I think we would be lucky to see DF released in the first half of 2023.
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It absolutely does, the whole process would be a lot less boring.
And I already said what went wrong. Entire change to itemization turned M+ dungeons into "earn your entry lottery ticket" checklist.
And now on top of terrible weekly bingo, i would have half of dungeons that i ran multiple times (its pretty absurd how many times i did all wow dunegons, leveled every class on pure dungeons).
So like this game always worked, just with more items. TF was nothing more than having 3x as many items in dungeon loot pool.
Instead with weekly bingo, doing timegated checklist to earn bingo lottery. There is a fundamental difference between dropping items from content vs dropping content from magical weekly box.
What’s funny is the thing you linked isn’t even applicable. It’s about literally leaving an area if you don’t like something about it, when the reason this is a bad argument is because there’s reasons to stay you just dislike something about it.
This is different. This is a video game that you are going out of your way to discuss when you have ALREADY decided that you are quitting. You aren’t living on this forum, you aren’t living in the wow universe. You are choosing to come here and discuss something you just told everyone that you have no intentions of playing.
I find it hilarious that the people who are arguing against this thing are so clueless and uneducated.
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Now that’s a good one lol
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What about when that content is locked to only being completed once a week? What’s the difference then?
Now I get it; you used to do the math & statistics on how many run you and your friends had to do to get TF proccs. Now you cant. THats what annoys you. You cant farm the same dungeon 5000 times to force the loot to you.
Its not really about m+ at all. Its just about how gear is obtained. Fair enough, but thats not what you have talked about much. It was m+ itself you disliked.
Of course its is applicable, if you don't like me arguing against terrible system you can leave this thread.
Also funny you mention education, kinda ironic.
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I didn't. I did not chase TFs, I simply ran plenty of M+ and enjoyed gettin upgrades from time to time.
Now its a checklist and even worse RNG as in: if it fucks me, i can't do shit about it. While guildmates gettin weapon in first weekly bingo, i get braces 3 times in a row.
And again, read my posts fully because you clearly don't. I do enjoy M+ BUT i do not enjoy running same dungeon 3x per week, even worse when the pool of dungeons is half of dungeons i ran multiple times, it will be only SLIGHTLY different experience as skin stays and M+ template is applied.
How many players in the current player base have run every wrath-wod dungeon 100 times as current content, to such an extent that the suggestion of doing the Nexus or Deepholm or Stormstout Brewery as M+ for a season is a breaking point?
Safe bet its small to the point of irrelevance. The people in this thread seem like they're digging their heels in and arguing for the sake of arguing more than they actually have a strong point. And some of us (like me) are intrigued at running old dungeons as M+.
The tradeoff is worth it. I'd much rather have a rotation and wait on the 4 out dungeons than have the same 8 dungeons for 2 years.
16 dungeons?? 8 added in the second patch?? WoW has never done that many. The most added over the course of an expansion is 4 over the course of Wrath (3 of which were in the ICC patch, spiritually the final patch of WoW's initial story). And since you're so against re-using old dungeons, you're advocating adding 16 dungeons that will then never be used again lest Blizz get accused of lazily rehashing old content.
If this becomes the norm, it incentivizes Blizz to invest more in dungeons, since they're now permanent fixtures of the game rather than expac specific content.
You clearly forgot what you wrote:
I am here to give a feedback about terrible system, and according to your terrible argument, this option is non existent, thus the link I posted is absolutely applicable. You are tying to imply i should "move".
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I literally did math few posts ago, how about you do the same before trying to argue, assume 1 or 4 dungeons per week. Now calculate how many weeks before statistically you run on same dungeon. With 8 dungeon pool vs 20 dungeon pool.
There is no tradeoff, its simply trying to squeeze more money from players. You will still have same pool of 8 dungeons per season with half of them already know and remade to be templated.
cata added 5, ZA/ZG in 4.1 and 3 "hour of twilight" dungeons (end time, well of eternity, hour of twilight) in 4.3
some people dont think ahead and only care about here and now...
they are the same people who after first month (at most) will whine there is nothing new to do...
Who cares. Dungeons are boring and outdated.