Originally Posted by
Gehco
Faction imbalance is going to be a thing forever, until there is only one faction.
I started out as Alliance in Vanilla, went Horde in TBC (Blood Elf Paladin), and was Horde till end-legion, then went Alliance again.
Another way to solve it is by making a racial talent system, have people put points into various racial abilities, the more points, the stronger/more bonus, after 5-10 points, it unlocks multiple racial activation abilities where you can select two, opening up to racial builds such as:
2-3 stats bonuses following various combinations of activation abilities such as:
Orc: Bonus Reputation (Human), Frost Damage Resistance (Dwarf), Increased versatility (HM Tauren), Rocket Jump (Goblin), Enrage to increase dmg (Orc).
Human: Increased Stamina (Tauren), Resistant to arcane dmg (Blood Elf), Increased agility, Int, Str (Draenei), Arcane Torrent (Blood Elf), Shadowmeld (Night Elf).
Troll: Increased dodging (Night Elf), Critical Chance increased (Worgen), Reduced duration of Poisons, curses, and diseases (Mag'har), Cannibalize (Undead), Stoneskin (Dwarf).
Note: Worgen's transformation, is not a racial, but part of the race.
Pros: There won't be racial restrictions on races and options, and with 9.2.5, you can basically pick whatever faction you wanna be, you can still raid with whatever people you are able to on either faction.
Pros: Another selection of options for players to make their favorite race theirs to play.
Cons: It'll more or less toss another shred of racial fantasy off, leaving only appearance, lore, and homeland as the only thing making it different from other races.
Cons: Another system implemented.