Activision more or less. Innovation usually dies once they come into play.
Activision more or less. Innovation usually dies once they come into play.
Warcraft has always been "cartoonish", and people pining for "return to realism" are nothing more than coping hard.
I think the steady decline of Blizzard's quality can be attributed to three simple words: Chris Metzen left.
Some of Blizzard's work in post-Metzen expansions was awesome, such as in Legion, that was nearly as good as Wrath of the Lich King, quite honestly. But after that expansion, not so much. And Shadowlands was perhaps the worst expansion ever developed by their company.
There was a real sense of...vitality, of originality and creativity, of imagination and even mysticism that made Blizzard's original gameplay and lore quite refreshing and widely appealing that is simply lacking today.
"You see, there is balance in all things. Wisdom etched in our very fur: Black and white. Darkness and light. When the last emperor hid our land from the rest of the world, he also preserved...our ancient enemy, the mantid. So it is with your Alliance and your Horde. They are not strong despite one another; they are strong BECAUSE of one another. You mistake your greatest strength for weakness. Do you see this?"
For me Blizzard was never really about innovation, more polish and improvement. Wow is a little unique in that it heavily copied Everquest, a game most WoW players probably don't know much about. They took all the good things about Everquest and kept them in WoW, while discarding all the bad things (mostly way too hardcore and time consuming components).
Somewhere along the line (cough Legion) they ditched that philosophy and made WoW more like diablo. I think this is why there is suddenly such a split group on the game as it has had quite a large design change.
WoW happened.
Suddenly they had a product that made them billions instead of millions. And when you're used to billions, you can't go back.
They diverted the whole company into making sure WoW kept making money, and everything else fell by the wayside. Talent left, nobody cared.
Simple answer?
Money. Money. Money.
They want that customer money. That whale money. The phone gaming money that Netease promised.
gauntlet came out in 1985, gauntlet 2 in 1986, and gauntlet 3 in 1991 long before diablo was released., so no blizzard didnt innovate dungeon crawling hack n slash games. as you mentioned with all their other games they took someones elses idea thought of ways to make it better and implemented it.
Last edited by craigw; 2022-06-12 at 04:25 PM.
They started to chug soy and hire idiots addicted to beans. Now all they do is slurping soy and playing with beans.
Wdym happened?
You wrote this post saying this stuff, but what do you really expect them to do or innovate on? WoW has seen a lot of development over the years and every MMO has took heavy inspiration from WoW and they still do. But there is only so much they can do with an almost 18 year old (!!!) game.
Their games are still selling "like mad" and every game has broken new records in terms of sales and revenue. Every major game (and WoW expansion) they've released so far, controversies aside, has been a massive success.
The way you write this just gives away that nothing from Blizzard will satisfy. Even when they do good things, it won't be enough for you. Maybe you're just not gonna be blown away anymore, because 20 years ago you were a different person, possibly a child still like most of us.
Overall, just looking at the facts though, there's nothing really special in particular when Diablo 2 and Warcraft 3 came out compared to the latest WoW xpacs, Overwatch, D3 and Hearthstone though, except that the later were a FAR bigger success and were far more mainstream and known than D2/WC3, which in their time were more niche and games associated with "nerds".
Last edited by RobertMugabe; 2022-06-12 at 05:03 PM.
So, DI ended up being a cash grab beyond anything I expected. It's literally just Diablo Slots only you don't even have the chance of winning any money back. I'm pretty sure the money goblins are just trying to cash in on the Blizzard name now, with no future vision, no reverence for the game, no respect for the players. You can make a lot of money this week doing that, but a couple years down the line and your IPs will be worth dirt.
All original founders left the company.
With them, i figure, all the hardcore passion and dedication left.
We talk about 3 friends who founded the company in garrage. People who had insane dedication, vision and goals. They fought trough quite large hardships to put their name on the map and manage to do so.
90s were different time, different mentality and far less greedy companies.
On other hand, Warcraft is, to some extend, stolen idea.
GameWorkshop back in the day approached Blizzard to make Warhammer game, they started working on it and dropped it soon after.
From it - Blizzards Warcraft was born, more family friendly game with far less gore and darkness.
So theres that too.
insert steve jobs video on how companies change from market leaders.
I think desire drives gameplay. Blizz seems to be most familiar with the desire of greed and lazyness. While there is a place for those, you shouldnt forget things like socializing, self expression, being part of a community, and wanting to challenge yourself. Im not saying there isnt any of those, I just think there could be more.
What happened is that most of the core of blizzard has left, or gone old
So i have hopes for a new blizzard like 1997