Blizzard was mostly not well knowed for innovation, they was well know for taking formula A and making it (mostly) perfect.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
honestly would argue king of innovation in gaming is really not blizzard....Id, Capcom, Nintendo, Atari, Sega, Bethesda, Even friggin EA probably has been more innovative than Blizzard has been
The market changed. The gaming industry changed. The players changed, and the companies changed. This wasn't in any way exclusive to Blizzard.
Hi
what happened? COMMUNITY happened...
every time they try something new in wow, instead of actual useful feedback we get forums swarmed with threads how its the worst thing ever, and how it killed the game and how its the end of the world...
if people shut you down every single time you try something new, you will try less and less, and eventualy you will completely stop trying to experiment and stick to good old stuff that you know will work... honestly with how whiny wow community is im surprised blizz still havent reached that point
im not saying all their features were briliant or whatnot, but some, with some tweaking could be good rather than discarded, but that would require some proper feedback, not just "omg, its shit" or "it ruined the whole game"
Last edited by Lolites; 2022-05-23 at 10:39 AM.
Maybe they ran out of people to copy
Everyone recognizable at Blizzard jumped ship and started their own company is what happened
Blizzard was a victim of their own success. The quality really dropped when they started prioritizing making profitable games over well designed ones. They could get away with it too because they had fans who would blindly gobble up their products no matter what. But that's been the norm for nearly a decade now and certainly not anything new with Dragonflight.
They got commodofied.
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Yes and no. In many ways, classic is alot more straight forward than retail and vice versa. Leveling in retail is very streamlined and hand-holdning, while on classic its quite different. Especially if someone runs without questie(addon). The base retail game doesnt need addon for questing, everything goes on rail. Classic quests takes you all over the place and theres really no clear telling on what the best leveling route is.
Retail at max level can also be quite min numbing compared to classic. Classic is ; reach max level, gear. Retail is; Reach max lvl, gear, aquire legendaries(which one?), pick covenants(which one?). Theres m+, 4 raid difficulties and so much more. I would think new players can get overwhelmed on retail.
So yeah leveling is much more hand holdning, but at max level it feels different. More options sure, but it can be quite convoluded.
I'd say the cost of making games changed. What we expect from games nowadays costs so much that you need a public company to finance it and with that come so many strings attached. Sure there are great indy games released every so often but most gamers focus on AAA gaming.
The smaller companies owned by developers that manage to break the mold usually do at the expense of ludicrous crunch from the developers who once successful are extremely tired and welcome an IPO so they can actually cash in on their hard work.
They're (short for They are) describes a group of people. "They're/They are a nice bunch of guys." Their indicates that something belongs/is related to a group of people. "Their car was all out of fuel." There refers to a location. "Let's set up camp over there." There is also no such thing as "could/should OF". The correct way is: Could/should'VE, or could/should HAVE.
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They became lazy and greedy. Specially because of the army of fanboys behind them, making sure that they always had hundreds of thousands of people 100% supporting all of their worse decisions.
That's one of the reasons of why they ruined WoW. The groups of people who back Blizzard up are the extreme casuals and the pro players who depend of WoW for their income so they basically hype the game up for free.
So Blizzard made sure that WoW is a great game for those 2 extremes, turning the game into a nightmare for the average player.
Right but every once in a while an indie or low budget game comes along an completely clobbers the big budget titles in revenue, and therefore especially in profit.
Most titles need big budgets to be competitive. But there's also a group-think illusion amongst executives that believe video games need to be like user-apps where everything needs to be polished and smooth. Show the gamers some creativity and they'll gladly forgive the rough edges.
They were the king of creating the best knockoffs in the industry. Never really 'innovation'.
But even that trend has fallen behind, because they've gotten rich, entitled and lazy.
Because they aren't bending over for shareholders usually it's only a handful of people who thought "hey this might be cool" and sometimes they are right
You think any AAA company would look at 5 Nights at Freddy's or Undertale and greenlight that shit? Shit 5 Nights at Freddy's was like 10 jpegs and some literal called in voice linea and that spawned a fucking franchise
Blizzard was the king of execution and perfection. Not innovation. They would take a game that has already been made and make it better and clean it up to perfection. Outside of Diablo all of their games of carbon copies of others.
There’s nothing wrong with that but it’s the truth.