Gear is meaningful when it’s hard to get, and only a select few have it. At the end of the day though, the experience you have along the journey to acquiring your gear is what matters, and is what should be the focus. OK, great, so you got a piece of gear, but was it fun getting there?
Last edited by Vindris; 2022-07-10 at 01:44 PM. Reason: Typo
Gear is meaningful when it takes time to get and is of high quality, not necessarily when it's hard to get. The two often go hand in hand but the valor gear back in wrath/cata for example felt very meaningful to get because it was very good and it took time, but the process of getting it was not hard.
Unfortunately wont happen as the most vocal minority, i.e. CE raiders think because they killed some boss in a month is the greatest achievement in this game, they will gatekeep it as hard as possible. Because everyone knows that if you take away gear from raiding and make it about the challenge, nobody would bother.
So those are the ppl who just want to keep the power of gatekeeping others and not letting them have the same super mega hard big brain earned pixels.
I don't really care if casuals can get good gear with questing, as long as the effort is there. Right now it's way too low, but from what we've heard from the expansion, you can craft good quality gear again, which sounds nice at least. Remains to be seen if you need to kill bosses in the raid to get crafting mats to do said gear though like in previous expansions.
But in general I wouldn't mind a daily quest system that casuals could get something like +15 level gear from m+(-3 of heroic raids) that drops. That way people could get decent gear without having to engage into systems they don't like.
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This argument is dumb. Skill essentially means the knowledge and expertise you possess to do anything. It doesn't really matter if it's about running m+ or developing a game or running a marathon. The amount of time it takes to learn to do various things varies and it also takes a varied time (and ability) to reach comparatively the highest levels of a skill, but essentially every "skill" in the world is learned through repetition. Even things like how to think or speak.
Last edited by Thes; 2022-07-10 at 04:37 PM.
Explain to me HOW a handful of players (compared to total playerbase) are "gatekeeping"? Give me one example that doesn't have an extremely simple solution. Im so sick of hearing this bullshit: "I would totally have mythic gear but the hardcore players are BLOCKING me".
How? How is anyone stopping you from obtaining the same gear?
I don't know a single daily which would give me a Mythic Level Trinket above 291 ilvl, in fact, most cap around 213. Even timewalking gear is only 210 and that is a catchup mechanic for alts... always has been. Same with the 226 gear in Zereth Mortis at the vendor. But from their perspective, here is why it will never end:
No Timegating: Player bum rushes to get the gear and then bum rushes to beat the mythics. The unsub for 18 months.
With Timegating: Everyone has to move at the same, allotted pace regardless of how fast/often they clear Mythic 20s.
Do I agree with it? No. Do I wish I could just buy some 291 gear and call it a day? Yes. Am I a casual who stays subbed all year long? Yes I am.
“Be the change you want to see in the world.” ~ Mahatma Gandhi
Your argument being what, "lol just grind M+"?
Because quests etc. will never get you anywhere close to 270.
And if you just include weekly M+15 cache loot in this, that's extremely misleading considering it was designed to be (at least somewhat of) an alternative to raids.
That's like saying people complaining about cars could just use Uber. It's not really making a point, you're just shifting shit around.