What defines something as "rushed"? Do we need to parse internal messages and any instance of "hurry, asap, sooner... etc" means its rushed? I'm sure you are already thinking about using "balanced" and before we go there you need to define that. Similar in all conditions? some? average?
Stop using broad catchalls to point back to later and pretend you are so aware.
There are many iterations of seals. There is vanilla where you apply, judge and have to reaply.
There is the cataclysm version where they were applied by different judgements.
There is the WoD one, where you just applied them as an aura.
You are not being very specific about what you want either.
Seals applied effects to your auto-attacks. That is the common element and we got that in game with the seal of vengence conduit and the zeal talent. So, make yourself clearer on what you want.
Make interrupts and a few more of the abilities baseline. Removing them from spellbook and adding to talent page is lazy.
Make it so pathways are less restricting. I play frost dk. I can pick the good aoe talents like avalanche and gathering storm, but still pick obliteration over breath since that is a very big gameplay changing talent. In New system, left side is single target talents mainly and right is aoe. I have to now go down right-side, spend a bunch of filler pts in talents I dont want, just to get back to obliteration on the left. In current system, the talent you pick in 1 row does not restrict you from talents you can pick in the next. I like that.
I don't want to be forced to play meta builds because people at blizzard are incapable of balancing talents.
I just want a way to build monk with no summons.
I love the idea of monk. I’d love to play a monk. But it’s a borderline summoner class at the moment. I hate pets. If I can make monk with zero summons, even if it’s suboptimal, I’m happy.
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Yeah you’ve really just kicked the can down the road here. There’s no such thing as “objectively good”. It’s therefore impossible to determine what timeframe is necessary to make something “objectively good” because no timeframe can achieve that because it’s impossible. There is then, by your definition, no such thing as “rushed”: if a timeframe can’t be determined it also can’t be released earlier than that indeterminate timeframe.
I’m trying to understand what you mean by rushed by moving your language from broad terms that you can use to say you’re right basically no matter what to specific claims. Your definition of “rushed” is so broad literally everything in the world could be considered rushed. That means it’s a bad definition. A definition that rests on an untestable claim like “objectively good” is no use. It’s no use because whomever uses it not only can’t be right (you can’t test to show they’re right) they also can’t be wrong. They’re just making noises.
So can you define “rushed” in a way that’s testable and therefore useful?
Well I personally enjoyed the final form of them in WoD
That is personally my favorite but the judgement style is also fine
I just like flavor
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I have no doubts the celestial will be a talent
Give me WW with controlled Clones
Class trees need to avoid damage buffs as they are mandatory 'choices' for DPS.
Imo class tree should focus solely on damage mitigation, buffing, cc, mobility and utility in general. Class tree can focus on throughput.
This gets weird for healers though who want to choose how they deal damage, I like the idea of being a melee healer for druids and shamans so idk how that would work, though blizz could just give that stuff for free so healers can access that which would be fine.
for me of what they showed us, i want more new interesting talents, no useless nodes, don't spread tree too far monkas.
1) Priest DF talent tree -> has unique options and don't spreads too far = Best.
2) Death Knight DF talent tree -> shitload of nodes that exist just in place to put something, old boring staff, spreads as ass = WORST.
Right now since they're coming for sure...I just want to see what they have for what I enjoy playing and we can do from there. So far I've only see the talents for one class I like...waiting weeks for another is annoying.
I really wish talent trees would be more than what they are now. Like an additional slot for Glyphs or how you can change your skills in Diablo 3 (maybe just three slots). It would be soooo much cooler than just another iteration of talent trees they deemed outdated back in MoP.
MAGA - Make Alliance Great Again