Originally Posted by
potis
Not for the weapons, the 90% of the damage of melee classes with how the system was, apart from like 1 cloth set, and later Spellfire set when it was buffed and used in TBC classic, and thats it.
TBC system was literally, craft Tier 1, Craft tier 2 from dungeons, stare at the corner for Tier 3 cause you had to raid SSC/TK, or wait for the guilds to done gearing, and buy it from them months after.
Nether Vortex was added to vendors in 2.4, when it was already useless.
This is the same system with DF, eventually you either raid, or you buy it from others, but its probably gonna be a personal loot system so there is gonna be way more materials.
Now again, i am talking as a very fast paced, faster progressing gameplay, maybe it doesnt reflect to your experience, but thats how it was for TBC and this new DF system, clearly works exactly like that.
But as i said, to me it seems they added some sort of RPG gamble element with rate of success and Tiers, it means when you craft a new Mythic tier level item, unless its perfectly maxed out it has a chance to proc as Tier 4, and have less item levels? We will see.