Originally Posted by
Wrecktangle
It's not just about the floor breaking though, it's more about the use of the physical space and the theme. It's why I said Kurog was one of the few only good ones in the current WoW raid and cited my reasoning. FF14 ABSOLUTELY has had some actual bangers in this methodology. You have Doomtrain, Shinryu, Twintania, (theme, mechanically the room is super meh) etc. There's probably more for sure and I'd love to hear examples to refresh my brain. I find that FF14 does interesting mechanics better/more frequently than it does interesting usage of space. I'd argue WoW does the opposite of this.
Fair rebuttal, but I don't think it detracts from my overall point. They should have just patched that TBH lol. Regarding your example of things fall down from ceiling vs. things explode up from the ground, did you have a specific example in mind?
Doomtrain is one of the GREAT examples I cited above in FF14. Simply getting knocked around the room isn't interesting use of space, especially considering how the solution is scripted and not dynamic.
I don't think it's bizarre at all, nor do I think it's forced. I genuinely believe based on my experience as a top raider in both games that WoW uses space much more interestingly on average both thematically and mechanically. That's not to say FF14 doesn't have standout examples, it absolutely does.
Speaking personally, that wasn't MY take on the subject, as I'm 100% on record as loving FF14 raiding, specifically the unique mechanics it sometimes creates, but I do feel their usage of space leaves a lot to be desired.
I mean I pug savage nearly every tier... Sure it's not Ultimate, but for the sake of the discussion it's absolutely relevant. I do find people all the time who are not holding themselves accountable. People who join clear parties to try and get carried because they saw enrage 1 single time with the boss at 31%. People who are doing less DPS than tanks (single digit % performance, no deaths) who try to blame someone else for hitting enrage. You have people who will join and literally scream and yell and curse if they don't get the SE position or OT role because they never bothered to learn other positions or responsibilities.
I join a M+ key, everyone knows their responsibilities and everyone knows each others damage and weak links will either leave themselves, or they'll get called out if they're especially bad. Now let me be abundantly clear. I DO NOT SUPPORT HARASSMENT OR NEGATIVITY IN ANY FASHION. I am fully open to the idea that WoW should enforce its ToS significantly more heavy handedly then it does like FF14. I still fully support complete open information including DPS in both games.
I too have never gotten in trouble from a GM, but I've absolutely gotten crap from players. I'm sure they've reported me, but you can't be mad at me for saying the truth as politely as possible, no matter how much you don't like it.
That's the super funny thing about this debacle. Your experience is different than mine, but neither is invalid or wrong. I literally don't have toxic people or annoying people in my WoW pugs. Sure they exist, but in the content I do everyone shares a common goal and we push big on it.
In FF14 I gave examples above of the nonsense I've had to deal with, but even then these aren't my main complaints or bad experiences. It's the lazy (not bad, lazy, very important distinction) players in matched content. The problem is I don't do matched content in WoW, pretty much ever so I don't run into the same issues that a lot of people here do, but I know they certainly exist.