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  1. #21
    Quote Originally Posted by Linkedblade View Post
    Well, this is the result of a governments outlawing lootbox mechanics. It sucks i agree.
    This is completely false.

    "The government banned plastic bags, so as a result we are forced to use baby seal pelts instead, so sorry "

    There are monitization schemes that still allow leveling ingame to feel rewarding, without loot boxes.

    Example:
    - Every level grants a small amount of silver, which can be used to purchase any base cosmetics and any from the current pool of holiday cosmetics.
    - Gold can be purchased with real money
    - Daily/weekly featured items from out of season are cycled into the store for double the silver cost, or the original price in gold. New items follow the same trend.

    Tons of ways to do this without locking people to earning 60 coins in a week while legendary skins cost 1900. If it were on par with OW1, we'd get enough currency every level for four entire items of varying rarity. 300+ coins, every level. If they were only worried about people earning exactly what they wanted and then losing interest, they could just cycle the available items daily at random and leave it at that. Maybe prices dependent on demand, like the more people who buy a voice line graduall increases its price. Literally anything but an insanely long time gate on the rewards earned.
    Last edited by Amnaught; 2022-10-09 at 06:25 PM.

  2. #22
    Yup, for me this progression is a downgrade from OW 1.

    I enjoyed getting those lootboxes, at least compared to the battle pass. I understand they have problems but this isn't better for me. Won't get any new skins or emotes, poses etc etc. Shame really.
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  3. #23
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    I completely agree, leveling up is incredibly slow and you get a lot less rewards for time played compared to OW1

    I really hate how every single game is moving towards a battle pass system but it clearly works as everyone is doing it now

    I am enjoying the gameplay changes and the new 5v5, I feel the game is faster and that more happens outside of ultimates
    Quote Originally Posted by Didactic View Post
    Excuse me while I go and clear my sinuses loudly into a megaphone.

  4. #24
    Was very easy for me: played two games, uninstalled. This is not my Overwatch anymore. (and I spent a lot on cosmetics!)

  5. #25
    Quote Originally Posted by Dejiko View Post
    I`m currently rank 9 in the battle pass, unless i go into the BP overview section of the game, i have no idea what i usually earn.
    I enjoy loot boxes, but i wish they would be for items earned through in game activities only.
    Earning a few items in a surprise box is quite enjoyable and fun, but it`s a shame it`s taken out.

    If they insist on having shops in these games, i wish microtransactions would actually live up to it`s name then.
    I mean you get a pop up when you rank up that tells you, and the rewards section of the BP is pretty easy to find and figure out what you earned.

  6. #26
    I decided to give OW another go. I installed it and started playing quick matches. Each and every one of them was stomp. There was no way to have fun. I haven't basically touched OW since it was released so I can understand that for me its basically a new player against likely those who have kept playing.

    I have no patience to try learning it. I uninstalled it within an hour.

    Thats simply not something I do, yet it happened. I was just so "nope".

    Not my game.

  7. #27
    I read challenges give you Overwatch coins. How much do they give you? Because the pass is worth 1000 coins.

    Also, does someone know what happens to all the skins and stuff from the battle pass once it's over? I don't think I'll be playing this game soon and by the time I'm able to it might be close to the end of the season...

    I really hope it's not a case of FOMO...
    Last edited by Xilurm; 2022-10-10 at 04:02 PM.

  8. #28
    Quote Originally Posted by Amnaught View Post
    This is completely false.

    "The government banned plastic bags, so as a result we are forced to use baby seal pelts instead, so sorry "

    There are monitization schemes that still allow leveling ingame to feel rewarding, without loot boxes.

    Example:
    - Every level grants a small amount of silver, which can be used to purchase any base cosmetics and any from the current pool of holiday cosmetics.
    - Gold can be purchased with real money
    - Daily/weekly featured items from out of season are cycled into the store for double the silver cost, or the original price in gold. New items follow the same trend.

    Tons of ways to do this without locking people to earning 60 coins in a week while legendary skins cost 1900. If it were on par with OW1, we'd get enough currency every level for four entire items of varying rarity. 300+ coins, every level. If they were only worried about people earning exactly what they wanted and then losing interest, they could just cycle the available items daily at random and leave it at that. Maybe prices dependent on demand, like the more people who buy a voice line graduall increases its price. Literally anything but an insanely long time gate on the rewards earned.
    Well, the season pass is an alternative that isn't "random." But of course theyre going to timegate it, you have to have player retention.

  9. #29
    Quote Originally Posted by Linkedblade View Post
    Well, the season pass is an alternative that isn't "random." But of course theyre going to timegate it, you have to have player retention.
    "Of course theyre going to time gate it"

    Loot boxes werent time gated. There's no reason to time gate the currency. It should be per game, not per week.

    - - - Updated - - -

    Quote Originally Posted by Xilurm View Post
    I read challenges give you Overwatch coins. How much do they give you? Because the pass is worth 1000 coins.

    Also, does someone know what happens to all the skins and stuff from the battle pass once it's over? I don't think I'll be playing this game soon and by the time I'm able to it might be close to the end of the season...

    I really hope it's not a case of FOMO...
    Coins from challenges are capped at 60 per week.

    Not missing a zero.

    Also "worth 1000 coins" is less important here than the fact that a now-1900 coin Legendary skin had a 7.5% chance of being earned every single level.

    Each loot box, not including duplicates, had an average value of about 140 coins. Assuming OW2 coins are twice as valuable, roughly, that's still about 70 new coins we should be earning every level, not every week maximum.
    Last edited by Amnaught; 2022-10-10 at 10:06 PM.

  10. #30
    Quote Originally Posted by Amnaught View Post
    "Of course theyre going to time gate it"

    Loot boxes werent time gated. There's no reason to time gate the currency. It should be per game, not per week.
    Not at face value they aren't. But OW loot boxes and HS card packs had similar rules, only difference is repeats on OW got converted to gold and HS cards are held until you DE'd them.

    The rules go as such:
    •Have an inordinate amount of normal rarity items
    •Convert to gold any repeats
    •Make the items people actually want gated behind quality
    •Lego skins are 3k gold, and if you aren't given a random one you have loot protection at 40 boxes.
    •duplicate values common: 5g, rare: 15, epic: 50, Lego: 200
    •most packs have 3 common and 1 rare, causing a box to average to 30g. (Worst case scenario). That's 100 levels for a skin that you want. That's reduced by doing 3/6/9 wins or other dailies.

    That's pretty similar to the battle pass, and it's values. Also OW2 is freemium, OW1 was purchase to play.

  11. #31
    Quote Originally Posted by Unlimited Power View Post
    Frankly surprised Overwatch "2" is seeing such a resurgence. I'm personally not too fussed until the PvE aspect of the game releases.
    Its thanks to vapid streaming culture. These vampires just look for something new, consume the shit out of it and then move on like it never happened in a couple of weeks. Such is the toxic state of gaming nowadays.

  12. #32
    Quote Originally Posted by Linkedblade View Post
    Not at face value they aren't. But OW loot boxes and HS card packs had similar rules, only difference is repeats on OW got converted to gold and HS cards are held until you DE'd them.

    The rules go as such:
    •Have an inordinate amount of normal rarity items
    •Convert to gold any repeats
    •Make the items people actually want gated behind quality
    •Lego skins are 3k gold, and if you aren't given a random one you have loot protection at 40 boxes.
    •duplicate values common: 5g, rare: 15, epic: 50, Lego: 200
    •most packs have 3 common and 1 rare, causing a box to average to 30g. (Worst case scenario). That's 100 levels for a skin that you want. That's reduced by doing 3/6/9 wins or other dailies.

    That's pretty similar to the battle pass, and it's values. Also OW2 is freemium, OW1 was purchase to play.
    Repeating for emphasis:
    Each loot box, not including duplicates, had an average value of about 140 coins. Assuming OW2 coins are twice as valuable, roughly, that's about 70 OW2 coins we should be earning every level, (about ten games with 50% winrate), and we're getting less than that per *week*.

    We're getting significantly less items as we play, and it's capped every week when it wasnt before. It's a straight downgrade. I'd rather have a "lifetime pass" for 60 bucks that puts me back on the same track, but even then the paid track doesnt seem to be much better.

  13. #33
    Quote Originally Posted by Zuben View Post
    I have the premium pass and even with that it's underwhelming. In OW1 with each earned lootbox you'd get four random items, which was exciting before hand and still pretty cool after the fact. With this current system you always know what you're in for next and when you do get it it's just that. I just earned, what, seventh level? And I got a Winston spray I knew was next in line. Hurray.

    Maybe they'll adjust it as dissatisfaction of masses accumulates. I mean, they'd have to if people stop dishing out, and it seems there's a large dissatisfaction towards current design.
    Money so no.

  14. #34
    Quote Originally Posted by Amnaught View Post
    Repeating for emphasis:
    Each loot box, not including duplicates, had an average value of about 140 coins. Assuming OW2 coins are twice as valuable, roughly, that's about 70 OW2 coins we should be earning every level, (about ten games with 50% winrate), and we're getting less than that per *week*.

    We're getting significantly less items as we play, and it's capped every week when it wasnt before. It's a straight downgrade. I'd rather have a "lifetime pass" for 60 bucks that puts me back on the same track, but even then the paid track doesnt seem to be much better.
    A single purchase doesn't support the content releases that OW1 had.

  15. #35
    Quote Originally Posted by Amnaught View Post
    Repeating for emphasis:
    Each loot box, not including duplicates, had an average value of about 140 coins. Assuming OW2 coins are twice as valuable, roughly, that's about 70 OW2 coins we should be earning every level, (about ten games with 50% winrate), and we're getting less than that per *week*.

    We're getting significantly less items as we play, and it's capped every week when it wasnt before. It's a straight downgrade. I'd rather have a "lifetime pass" for 60 bucks that puts me back on the same track, but even then the paid track doesnt seem to be much better.
    I doubt the "average" of 140, just doesnt seem statistically sound. Especially since epics only give 50g. The loot tables are far lopsided to common rewards. And the worst case scenario box is 3 commons, 1 rare.

    It wasn't capped before, but after dailies you're extremely limited to a box per level. and those get harder to get.

  16. #36
    Quote Originally Posted by Linkedblade View Post
    I doubt the "average" of 140, just doesnt seem statistically sound. Especially since epics only give 50g. The loot tables are far lopsided to common rewards. And the worst case scenario box is 3 commons, 1 rare.

    It wasn't capped before, but after dailies you're extremely limited to a box per level. and those get harder to get.
    Not including duplicates. So valuing the items at their full value. 140. Levels took about 10 games, even at higher levels.

    - - - Updated - - -

    Quote Originally Posted by Jester Joe View Post
    A single purchase doesn't support the content releases that OW1 had.
    Worriedly: "What happened to the 900 million dollars I just gave you???" (Just in 2016, not even including Loot Box sales.)

    Literally just give us 60 dollar "Overwatch 2" Battlepass, a decent amount of credits for playing the game not time gated, some FOMO and exclusive incentive to buy more credits or the pass, and call it a day. When they want another 60 bucks they can release OW3.
    Last edited by Amnaught; 2022-10-11 at 04:22 AM.

  17. #37
    Quote Originally Posted by Amnaught View Post
    Not including duplicates. So valuing the items at their full value. 140. Levels took about 10 games, even at higher levels.
    Yeah, but items you didnt have before cant be turned in for gold.

  18. #38
    Quote Originally Posted by Xilurm View Post
    I read challenges give you Overwatch coins. How much do they give you? Because the pass is worth 1000 coins.

    Also, does someone know what happens to all the skins and stuff from the battle pass once it's over? I don't think I'll be playing this game soon and by the time I'm able to it might be close to the end of the season...

    I really hope it's not a case of FOMO...
    There are multiple versions of coins. You have your normal OW coins (grey symbol) that you can buy, get by doing weekly challenges and got converted from OW1. Then there are seasonal achievements that reward battlepass XP and it's own type of coin (red symbol) you can use to buy the seasonal skins. Then there are another type of coins (yellow symbol) that I don't know where to earn that are used to buy different skins and then there are the special event coins you get from playing the special events like halloween, winterfest and so on.

    To be honest, it's bad. Different currencies in the game, low amount of normal coins you can earn each week and if you don't do the weekly challenges or battlepass achievements, the amount of XP you get from each game is very low and it takes a long time to level up.

  19. #39
    Quote Originally Posted by Amnaught View Post
    Worriedly: "What happened to the 900 million dollars I just gave you???" (Just in 2016, not even including Loot Box sales.)

    Literally just give us 60 dollar "Overwatch 2" Battlepass, a decent amount of credits for playing the game not time gated, some FOMO and exclusive incentive to buy more credits or the pass, and call it a day. When they want another 60 bucks they can release OW3.
    Did you think high sales in the first year of the game releasing proved supporting for 5 years after that? Especially when the longer the game went on for, the less of a reason you had to buy loot boxes.

    Nothing is time gated about OW2 anyway. You can just sit there and grind away if you want.

  20. #40
    Quote Originally Posted by Darththeo View Post
    There are some that are not, the problem with passes is they are often to design to be predatory.

    Technically, Splatoon 3 has a season pass system (called a catalog). But, you get it without anything addition, cannot buy ranks and you get most of what you need for a rank with a daily win/Salmond Run clear. The pass has some gear, but the gear system is fair as there are no unique abilities on the pass so it is effectively 100% cosmetic rewards.
    They all are. They are designed to force you to play more than you might normally so you don't lose content.

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