My main isnt this paladin, idiot..Originally Posted by paowderlol
My main isnt this paladin, idiot..Originally Posted by paowderlol
Originally Posted by Dyo
Yes.. but stunning someone from 100% - 0% is ok? Seriously, blizzard need to do somthing . Stuns need a chance to break on damage like all other CCs, and its also about time they got deminishing returns, like all other CCs also..
Stuns are the most imba form of CC, not only do they render ur enemy unable to do a single thing, they reduce there avoidance to 0%, you cant dodge or parry any attacks. Op as hell.
Did i say it was?Originally Posted by Chillstream
Either way you're fucking terrible.
If you get stunned 100%-0% you need to l2p.
Originally Posted by Snowf0x
Actually, stuns are OP. If they gave them as high a chance of breaking on damage as fear has, then it would be balanced.Originally Posted by Dyo
Next time you should try fighting people who are not AFK.
Also, try reading the patch notes. Fear is getting a much higher chance to break on damage next patch.
I shall die here. Every inch of me shall perish. Every inch, but one. An inch. It is small and it is fragile and it is the only thing in the world worth having. We must never lose it or give it away. We must never let them take it from us.
Spriest with 20k hp and 500 resi. A feral druid pupped out of strealth and killed me in less than 5 secsOriginally Posted by Svenskpally
Spriest with 20k hp and 500 resi. A ret paladin stunned me and I was dead before the stun ended
Spriest with 20k hp and 500 resi. A DK gripped me and I was dead before I manage to press dispersion button
Spriest with 20k hp and 500 resi. A rogue pupped out of stealth I used my trinket and my dispersion but I still died without being able to cast one single spell other than dispersion.
A single spell on a 30 secs CD which is pointless to cast on half of classes since they are immune and useless against the other half because itll be trinketed is very OP and has to be nerfed
I've walked the realms of the dead. I have seen the infinite dark. Nothing you say. Or do. Could possibly frighten me.We are not monsters! We are not the mindless wretches of a ghoul army! NO! We are a force even more terrifying! We are the chill in a coward's spine! We are the instruments of an unyielding ire! WE ARE THE FORSAKEN!Those who do not stand with the Forsaken stand against them. And those who stand against the Forsaken will not stand long.
Just to give you all an idea of how OWNED disp and SPs get in PVP, here are some SS. Note that on the last few SS im at 820 ressillince. And still get killed in 5-6 seconds.
http://img26.imageshack.us/gal.php?g...2409232409.jpg
1. Shows the OP-ness of unstable affliction, just lol at it hitting me for 7k... ( i was still shadow then)
2,3,4. Shows the OP-ness of eviscerates VS me as disp with stacks of focused will on with 770 ressillince at the time
5. And the last one shows the OP-ness of warriors VS me with 820 ressillince
How any clothy is ment to survive that onslought is beyond all comprihension
Just take a look at them, and tell me priests are OP in anyway, you must be blind to think that is the case.
If you don't get stunned 100-0%, the rogue you fight must be pretty terrible.Originally Posted by paowderlol
16k from 10 seconds of uninterrupted damage from a pure dps class sounds about right. This could have easily been a hunter, rogue, or mage catching you on cooldowns also.Originally Posted by Svenskpally
Just sayin.
and you sohuld read text that i quoted and to which i was refereing my answer mr wise ass...Originally Posted by Abandon
and some classes rely on stun too much ti mitigate incomming dmg
Originally Posted by Darhaja
Rogues cover the 50% of pvp population, 90% of them are retarded kids that pay the blii just to be "imba" gankers.
If blizzy balance the class all of those kiddies will quit.
l2keybind.Originally Posted by Chillstream
lolclicker.
Priests aren't severely underpowered or over powered.
1-2 buffs and a little more survivability and we're set.
By the way if you're getting stun 100%-0% you must be fucking terrible,no matter what their gear is like they shouldn't be able to lock you from 100% to 0%. Wait, you're just stupid, you rolled a dk. Go take your opretard skill somewhere else.
Edit: Banned. Grimlor
Originally Posted by Snowf0x
THIS.Originally Posted by Jutteri
Originally Posted by Snowf0x
If i was to keybind everything, id need about 3 keyboards for the amount of abilites and spells i need to use.. im not a rogue that only needs 5 buttons u know..Originally Posted by paowderlol
And i dont have a DK, no idea were u got that idea from.
And you should learn to spell.Originally Posted by Dyo
By "mitigate imcoming damage" you mean "Keep the other person stunned for almost the entire fight, not allowing them to hit me once while I can kill them without having to worry about taking any damage myself".
I shall die here. Every inch of me shall perish. Every inch, but one. An inch. It is small and it is fragile and it is the only thing in the world worth having. We must never lose it or give it away. We must never let them take it from us.
Here we go again.
I do have to agree, rogue stuns need to be tweaked, since Blizzard won't address the real issue, which is the mathmatical coefficients of resilience in terms of critting.
Rogues have ludicrously high crit chances, even in PvP gear. Resilience only prevents your chance to BE crit, meaning that this is how it works in terms of generating numbers.
Player A has X resilience, reducing chance to be crit by Y.
Rogue B has X chance to crit something, which is reduced by nothing at all.
Anything in the game, standardly, has a 100% base chance to be crit by a spell or ability, which is reduced by stats to be lower. Which, with current crit ratings being what they are, is the wrong way to play it. How resilience should work is as follows (making it more worthwhile, work more properly, and become more viable in today's PvP).
Player A has X resilience, which reduces Rogue B's chance to crit by Y.
See? Now, instead of Rogue B being able to crit 3-4 times while attempting a stunlock, he will likely crit maybe once.
It's either that or tone down stuns in general. I'm sorry, but people who stun complain about fears and people who fear complain about stuns. One can't be more OP than the other, nerf both or keep both the same.
Oh, and yesterday a PvP rogue did stunlock me down, but I'm not complaining about it as I don't have PvP gear and I'm not 100% familiar with stun timing, so I believe I popped Every Man too soon or too late. But it does seem stuns last really long, either way, with only one real way to break them. Fear breaks on damage, why can't stuns have the same threshold?
Fenixdown (retail) : level 60 priest. 2005-2015, 2022-???? (returned!)
Fenixdown (classic) : level 70 priest. 2019 - present
It's obvious you have never fought a skilled rogue.Originally Posted by Jutteri
A rogue who isn't afraid of popping all his cooldowns WILL take you down without you laying a single hand(spell) on him.
You're the retard here.
This.Originally Posted by Raptorg
In my full survivability Disc gear (over 1000 resilience and 23k health) as Shadow, a decent Rogue can destroy me without letting me touch it's health. They can't kill me from 100% in one full stunlock (i.e. trinket down), but they can get me so low that I'll die within 2-3 seconds after I come out of the Kidney Shot. The mixture of stuns, Kick, CloS, and Vanish make it impossible for me to touch a Rogue in a 1v1 situation.
Obviously it's different in arenas, unless your partner is put in a Sap -> Blind -> Sap or Partner's CC chain, in which case it isn't.
Most Rogues are only moderately dangerous to me in a 1v1 situation as Disc with Reflective Shield, aside from a few really good ones. Unfortunately, even the terrible Rogues are dangerous, though not to the extent that they can easily kill me 100% of the time. As Shadow, the terrible Rogues can easily kill me 100% of the time; I might do a bit of damage to them, though. The good Rogues, I can't even nudge their health bar.
Side note, both as Shadow and Disc, I have much more trouble against Retadins, Feral Druids, Death Knights, and good Fury Warriors than I do Rogues; they can drop me a lot faster.
..and the X is fucked up, as always.Originally Posted by Tea
nice and GG