Thread: Post Your UI

  1. #24441
    Quote Originally Posted by Durlot View Post
    How long did it take you/is taking you to make this? And how hard is it? best wishes
    its all self-written in lua, so a while. most of the art didnt take too long though ~ just a case of looking through the default blizzard textures, deciding what might look good, and sizing and placing them correctly.

    someone asked what the quest log font is, its Crimson Text

  2. #24442
    Quote Originally Posted by iAardvark View Post

    Brewmaster Monk WIP based on my Restoration Shaman UI.
    that looks great, nice work

  3. #24443
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    Quote Originally Posted by Solence View Post
    that looks great, nice work
    Thanks a lot man. If you would mind playtesting, let me know what you think. :-)
    I think everybody's nuts.

  4. #24444
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    Quote Originally Posted by iAardvark View Post


    Brewmaster Monk WIP based on my Restoration Shaman UI.

    The rotational helper is great. I toyed with something similar but it required alot of layered triggers in WA and I just didnt want to do that on more than one character.

    Edit: Definitely going to cop the accent color on some classes
    Last edited by bjordin; 2018-01-23 at 08:50 PM.

  5. #24445
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    Quote Originally Posted by bjordin View Post
    The rotational helper is great. I toyed with something similar but it required alot of layered triggers in WA and I just didnt want to do that on more than one character.

    Edit: Definitely going to cop the accent color on some classes
    Thanks man. Any icons you're missing? Any changes in rotation?
    I think everybody's nuts.

  6. #24446
    Some preliminary core set ups I'm working on. These would be centered near the bottom middle of the screen, with stuff like chat/minimap/meters locations still being iterated on.

    P = Portrait

  7. #24447
    id go with option 2 i think

  8. #24448
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    Quote Originally Posted by iAardvark View Post
    https://wago.io/p/iAardvark

    Let me know what you think, friend
    Awesome work Aardvark, just downloaded your Monk Unit frames. On the player frame when I mouse over tooltip pops up and I can right click and the normal menu pops up but get neither on the target frame. Love this set up you have got though and Im going to build up from it.

  9. #24449
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    Quote Originally Posted by OldmanG View Post
    Awesome work Aardvark, just downloaded your Monk Unit frames. On the player frame when I mouse over tooltip pops up and I can right click and the normal menu pops up but get neither on the target frame. Love this set up you have got though and Im going to build up from it.
    It'd a bad idea to mess with blizzards secureframes. You can certainly make your target clickable, but it'll will mess up a lot of other things. The player frame can be clicked because it's always shown. If I made the target clickable, you wouldn't be able to untarget.

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    Quote Originally Posted by OldmanG View Post
    Awesome work Aardvark, just downloaded your Monk Unit frames. On the player frame when I mouse over tooltip pops up and I can right click and the normal menu pops up but get neither on the target frame. Love this set up you have got though and Im going to build up from it.
    But hey - if you want to:

    local f = CreateFrame("Button", "name", UIParent, "SecureUnitButtonTemplate")
    f:SetAttribute("unit", "target")
    f:EnableMouse(true)
    f:SetSize(100, 20)
    f:SetAllPoints(WeakAuras.regions[aura_env.id].region)
    f:RegisterForClicks("LeftButtonUp", "RightButtonUp")
    f:SetAttribute("type1", "target")
    f:SetAttribute("type2", "togglemenu")
    return f


    It should be put into "Target - Healthbar - Health" > "Actions" > "Custom"
    I think everybody's nuts.

  10. #24450
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    Quote Originally Posted by iAardvark View Post
    It'd a bad idea to mess with blizzards secureframes. You can certainly make your target clickable, but it'll will mess up a lot of other things. The player frame can be clicked because it's always shown. If I made the target clickable, you wouldn't be able to untarget.

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    But hey - if you want to:

    local f = CreateFrame("Button", "name", UIParent, "SecureUnitButtonTemplate")
    f:SetAttribute("unit", "target")
    f:EnableMouse(true)
    f:SetSize(100, 20)
    f:SetAllPoints(WeakAuras.regions[aura_env.id].region)
    f:RegisterForClicks("LeftButtonUp", "RightButtonUp")
    f:SetAttribute("type1", "target")
    f:SetAttribute("type2", "togglemenu")
    return f


    It should be put into "Target - Healthbar - Health" > "Actions" > "Custom"
    Ahh I got ya.. I didn't know that. I'm still fairly new to weakauras when it comes to custom code and unit frames and stuff. Thank you for the reply.

  11. #24451
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    Quote Originally Posted by OldmanG View Post
    Ahh I got ya.. I didn't know that. I'm still fairly new to weakauras when it comes to custom code and unit frames and stuff. Thank you for the reply.
    You're welcome. You can try the code, and see if it works for you. :-)))
    I think everybody's nuts.

  12. #24452
    you can also use a third party unitframe replacement and make it transparent behind the /wa. i use "stuf" but alot others can do the same

  13. #24453
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    Quote Originally Posted by Solence View Post
    you can also use a third party unitframe replacement and make it transparent behind the /wa. i use "stuf" but alot others can do the same
    I'm actually hiding a little ElvUI unitframe for inspecting above the minimap. I try to have a minimal amount of addons active at any given time.
    I think everybody's nuts.

  14. #24454


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    Messed up putting link in couple of times lol. Anyways this mine just changed AltzUI a bit which i absolutly adore so credit to that team.
    "Well i don't play wow to make people cry, i play wow to kill internet dragons and play with cool dudes. If i wanted to make people cry i would become a mail stripper." -Protos Blood DK Bleeding Hallow

  15. #24455
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    Quote Originally Posted by iAardvark View Post
    Thanks man. Any icons you're missing? Any changes in rotation?
    Well basically i tried to add some conditional displays for text-based notifications (i.e blinking RAMPAGE text when im at 100 rage or have a proc of the talent Massacre), and I thought of just extending that logic to everything, so it would only ever show the next most important action to take. Turns out its alot of work, and not that needed. And thats for a relatively simple class like Fury warrior. UH DK would be a nightmare!

  16. #24456
    Found one of my old Uis. Feeling like I should use the core theme and update it. What do you guys think of it? Worth pursuing or pass for another style?


  17. #24457

    my ever work in progress

  18. #24458


    Keep it simple guys. No ugly gradients or weird ass textures.

  19. #24459
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    Quote Originally Posted by Kairoo View Post

    my ever work in progress
    Beautiful stuff there, bud. I'm all about the uniform look you've got going!

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    Protection Paladin WIP

    Everything is done in WA2, the unit frames are intractable.

    I think everybody's nuts.

  20. #24460
    Field Marshal bjordin's Avatar
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    Quote Originally Posted by iAardvark View Post
    Beautiful stuff there, bud. I'm all about the uniform look you've got going!

    - - - Updated - - -

    Protection Paladin WIP

    Everything is done in WA2, the unit frames are intractable.

    I need that SOTR cooldown bar

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