Originally Posted by
amk
Nope. As much as people may want to think that, the reality is that Ret Paladins are easy to play.
Grab a Mut Rogue and a Ret Paladin. Setup the keybinds, print up a chart saying which buttons do damage, but do not explain how they work, or what rotation should be followed. Grab someone who has never played WoW before, put them in front of the computer, and ask them to play each character in a 5/10/25 man.
In both situations I'm sure this person will rank dead last on the DPS charts. The Rogue however, will be out damaged by all the tanks, while the Ret Paladin will not (assuming the player doesn't die of course).
Can this be done with every class? Sure I guess. But not as easily.
- Warlocks would let their DoTs fall off
- Hunters could spam Steady Shot, but would easily go /oom without Aspect swapping
- Shamans wouldn't have their totems down
- Mages (see Rogues)
- Druids (see Rogues)
- Warriors will be pretty close to Ret imo, esp. if they are Arms.
- Death Knights (see Warriors)
- Shadow Priests (see Rogues)
With the mechanics of JoTW and no rotation, a Ret Paladin could just stand around and spam buttons until they went /oom from not using Divine Plea; and given the fight and/or if JoW is being used, that can take quite a while.
Obviously that is a far cry from a Paladin who is actively using Cleanse, HoSac/Div Sac, HoP, HoF, HoSalv, Sacred Shield, Aura swapping, kiting, offtanking, or many of the other things that Ret Paladins can do in a raid environment.
But as far as baseline DPS'ing is concerned, there isn't anything easier then a Ret. And from what I'm seeing from the patch notes, nothing about this is going to change.
The instance of 'faceroll' taunting might decrease if Ret is going to be as gimped in PvP as it presently appears (since 99.9% of people who whine about faceroll are butthurt PvPers), but the changes in of themselves will not change the 'perception' that Ret is easy to play, because in reality, they won't.