Again I point you to test it ingame for yourself. Frost resistance aura/totem does not stack with MOTW. Have a druid give you MOTW (gives 75 resistance for all the druid that get imp MOTW which should be all of them anyway) and then party with a pally that has on frost resistance aure or a shaman that throws down his frost resistance totem. Now click off your MOTW and look at how your frost resistance doesn't move. They don't stack that's why. Don't believe me, TEST IT OUR YOURSELF AND YOU'LL SEE.Originally Posted by Tassir
I've done HM Marrowgar on multiple toons in 10 and 25 man. You don't get 1 shotted if you take 1 tick of coldflame. Its people who stand in there that die. Otherwise you'd have 1/2 your raid dead during the first whirlwind. Have you even done HM Marrowgar and seen this supposed 1 shotting (most likely a cleave or someone stood in the flames or someone got hit during the whirlwind + flames at the same time) or are you just exaggerating to try and prove a point that you failed to make? The point I was making in my question is why is that talent better than IA which provides more utility for the mage.Originally Posted by Tassir
But please explain to me how my math is wrong in the two quotes you brought up. Frost & Fire wards absorb a set amount of fire/frost dmg (scaled with your SP) not ALL damage. You brought up taking a 1 million dmg fire hit with fire ward on & the gaining 150k spellpower. Yeah theoredically that would be correct if you had the HP to survive that hit & your fire ward could absorb that much damage but neither of those are true and that's what makes it an invalid example (or are you on some private server that lets their players absorb 1 million fire damage with fire ward because THAT would make your example a valid one) and even if you take how much fire damage a typical fire ward would absorb and subtract it from the 1 million damage, your mage would have to have well over 980,000 HP to survive the damage after your fire ward mitigates what it will.