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  1. #1

    Okay i guess Cata pvp will be stupid...

    Dont take this as a whine or QQ post!

    I love PvP, especially BGs(my main got 300000 kbs), i dont like arena anymore cause its like a 0 skill duel all the way, but my druid got merciless gladiator as a double 2v2 moonkin team in s2 i think in TBC. Skills ftw!
    I nerdragequited arena in s3 cause it was a 95% chance we would meet a resto druid+warrior, thats when pvp really got stupid.

    As many knows, the burst in pvp today is way to much.

    My fire mage got 1150* resi, and i got crit 8000 heroic strike+7000 mortal strike from a warrior, thats over 50% of my life in a instant and im almost full wrathfull minus the offhand(which is a 77 epic lol!)

    Not to mention subt rogues with their 8k ambush followed by 5k backstab 5k backstab.

    Well my main spec is frost, but i wanted to try something else and man resi do suck.

    Well you dont wana hear my life story.


    This may sound like a QQ thread but dont take me wrong!

    I thought Blizzard finally got it. The burst damage is way to high. I thought they were gonna buff our life to 65000, nerf healers in pvp and not change our damage output at all, which would bring back the skills in pvp.

    But no, after seeing the lvl 83 items, oh crap that hammer is alot better than shadowmourne.

    Why Blizzard, why did you have to ruin it?

    Looks like we gonna have a 25000-30000 crit party in pvp.

    Am i wrong?

    I dont think i gonna play in Cataclysm>< i want s2 in TBC back! (Even if SL SL warlocks were OP their like prot warriors these days)
    Nani? *Shocked* Hohhe?

  2. #2
    The idea is regardless of how big the numbers will be in cata the amount of damage will still impact less compared to now due to inflated health pools, although that relies on them getting the numbers right which is a different issue.

  3. #3
    Quote Originally Posted by Aarnor View Post
    The idea is regardless of how big the numbers will be in cata it will still impact less compared to now with inflated health pools although that relies on them getting the numbers right which is a different issue.
    I dont think so. Warriors will get more anti CC and some CD skill that will increase their damage output with 300% which would sure one shot a rogue at 85.

    =(
    Nani? *Shocked* Hohhe?

  4. #4
    Data Monster Simca's Avatar
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    Quote Originally Posted by Escargon Gesu View Post
    But no, after seeing the lvl 83 items, oh crap that hammer is alot better than shadowmourne.
    How does this have anything to do with... anything? This post makes no sense.

    They haven't even started tuning numbers yet (GC said this will happen in the next several weeks). Once they do, they can tune the pvp damage how they want to.

    ---------- Post added 2010-09-09 at 07:53 PM ----------

    Quote Originally Posted by Escargon Gesu View Post
    I dont think so. Warriors will get more anti CC and some CD skill that will increase their damage output with 300% which would sure one shot a rogue at 85.

    =(
    EVEN before the TUNING, the largest crit I've seen is 38k, and that was a Templar's Verdict which you can't do often. The standard 85 hp pool is around 90k. After tuning, it will be even better, I'm sure.

  5. #5
    In greens we're meant to have around 80k health at 85. So I gather that in pvp gear we'll be over 100k.

    The damage will go up too but most melee moves dmg calculations are changing. Weapon damage will contribute less and your overall attack power will contribute more. So I'm guessing that the damage isn't going to scale quite as high as you're suggesting. A mortal strike may only crit for 15-20k. Perhaps each class may have a big hit move still, but on a fairly large cooldown, like execution may have 30k crits, but if they're only going to use that once and have it use up all their rage it will be a good compromise.

    Either way it's too early to make these wild assumptions about how cata pvp 'will be stupid'

  6. #6
    The Patient
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    You make about as much sense as someone saying RMP isnt OP.

  7. #7
    Is resilience not changing?

  8. #8
    Just hope they beef up resilience then.
    Currently, resilience doesn't do enough mitigation.

  9. #9
    As blizzard havn't adjusted numbers yet its really, really hard to say what kind of damage anyone will do. I'm fairly certain they will bring burst down a fair bit though to be honest, its been such a major pita and blizzard knows this and have reapetedly said we wont see the same type of bursty games as we have now. All we can do is hope they follow through with their promises

  10. #10
    I am Murloc! Balduvian's Avatar
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    Quote Originally Posted by grimkiller View Post
    Just hope they beef up resilience then.
    Currently, resilience doesn't do enough mitigation.
    Yes let's f*ckup those pesky Ferals and Rets some more.


    Also, numbers aren't adjusted yet as the poster above me said. I'm 99% sure that due to the bigger HP pools and other stuff Cataclysm is going to be the most balanced expansion for PvP so far.
    Last edited by Balduvian; 2010-09-09 at 11:00 PM.

  11. #11
    Deleted
    This guy thinks the numbers displayed on weapons today are relevant to wether the game will be balanced or not. It's basically just stupid.

    You do realize "Blizzard" isn't a random 12-year-old throwing random stuff into the game, right?

  12. #12
    1. You aren't 85 in full gear yet.
    2. Numbers haven't been adjusted yet.
    3. Increased health pools/resilience at 85 will help it.
    Doesn't play WoW but continues to lurk MMO-Champion.

  13. #13
    Quote Originally Posted by Rend View Post
    You make about as much sense as someone saying RMP isnt OP.
    How can you say this makes sense:
    i dont like arena anymore cause its like a 0 skill duel all the way, but my druid got merciless gladiator as a double 2v2 moonkin team in s2 i think in TBC. Skills ftw!

  14. #14
    The damage output on weapons jumps a lot, sure. But you are forgetting stamina and resil will jump a lot too.

  15. #15
    Quote Originally Posted by Horrify View Post
    1. You aren't 85 in full gear yet.
    2. Numbers haven't been adjusted yet.
    3. Increased health pools/resilience at 85 will help it.
    Basically this.

    Judge Cata PVP when you can actually play the finished Cata product. Until then, let's try to keep the wild speculation to a minimum.
    Still waiting on the skillscore addon ...

  16. #16
    High Overlord Fréyr's Avatar
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    Resilience will get changed to extra health?

  17. #17
    With the 100k+ health pools, and special, long cooldown moves doing at the moment a maximum of 30k crits I don't think burst will be all of it. The videos I have seen of fighting in Cata don't use resilience, and the numbers aren't even nearly finished yet, don't worry.

    When it comes out, people will be surviving more hits, and healers will only be able to heal a smaller portion of health at a time to make more interesting, balanced fights!

  18. #18
    Dreadlord Baygon's Avatar
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    blizzard said Burst Damage will be curbed and people can be Wounded and still survive
    Unfortunately, until the people at Blizzard take time to quit explaining why they are right and anyone who disagrees is wrong, they are not going to even hear everyone speaking out desperately trying to warn them the ship is sinking.
    the problems driving players from WoW aren't content or the age of the game, the problem is how the game experience and design philosophy are being undermined by Blizzard's hubris and greed.

  19. #19
    Deleted
    This thread stinks of misinformation really, no, it reeks.And seriously no need to pull random stats out of your ass just to get attention, 2v2 double boomkin merciless gladiator in s2? whaaaaaaat that is just golden. right. there.
    I bet you didn't even play that season, i doubt a moonkin pulled a rank 1 on any battlegroup in s2 in any comp(double moonkin...) when harp rogues were at their peak and sl/sl warlocks were rising.

    I don't usually go out of my way to point out stuff like that but that seriously that introduction of yours is disgusting and it really shows more about your real self than what you describe.

    With that being said i will point out some other stuff: 8k ambush on 1150 resilience? yeeeeeeeeeeah right, 8k heroic whaaat?
    Seriously you have to be clueless, i doubt you even play right now or you do play in full pve gear.There is no way in hell you would get hit that hard with that resilience except by fully pve geared characters which you should destroy before they even get a chance to fight back.

    You sound like the typical scrub that heard from the cool kids in school what is the situation in the game like right now and you came here babbling about this crap.

    I wanted to point out some facts about beta which i do play with my rogue and i am 85 right now, i will just say that with 0 resilience and 75k hp(quest gear and Tol Barad weapons and quite some Halls of Origination gear) i never got a crit on me higher than 20k in 4-5 days of constant Tol Barad play(i am revered close to exalted with baradin wardens).I play on mekkatorque EU.
    Personally i did crit over 20k(only with ambush and there were a few debuffs on the target, eviscerate barely can crit over 8k) and usually ambush crits range from 12k crits to 15k.So at the moment i did hear that retribution paladins can crit hard but it seemed to me that their hard hitting ability has quite some ramp up time so it is balanced.

    The gear i have with the exception of a few slots is the best you can get on beta at the moment before you go whining at those numbers.

    In conclusion, don't come posting here a pile of misinformed crap with scare-monger tendencies, with a few exceptionsand having in mind there is NO resilience and numbers not properly tuned the pvp on beta is quite a lot more slow paced, keep in mind that once numbers will be tweaked and resilience will come in it might be fine even like this.
    Enough time wasted with this thread, it did make quite for a good laugh though.

  20. #20
    Mechagnome Orumis's Avatar
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    Quote Originally Posted by Escargon Gesu View Post
    I dont think so. Warriors will get more anti CC and some CD skill that will increase their damage output with 300% which would sure one shot a rogue at 85.

    =(
    No.
    I don't think so. Warriors won't get more anti CC or some CD skill that won't increase their damage output with 300% which wouldn't one shot a rogue that's not at level 85.

    If anyone else decides to QQ about an expansion that's going to be released months away based on a beta patch that isn't even live on the beta, I'm going to blow. Up.

    Also you're a mage if you can't handle pve geared melee in full wrathful before they reach you, it's you, not the game.
    Last edited by Orumis; 2010-09-10 at 05:28 AM.
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