Since there already is a handful of toys that function as a hearthstone and more coming with every seasonal event, it seems, a macro to use a random one would be really handy.
So, while this macro works, if you have set your hearthstone toys as favorite, and nothing else can be favorited..
Code:
#showtooltip Hearthstone
/run local f,t=RnT or CreateFrame("Button","RnT",nil,"SecureActionButtonTemplate") f:SetAttribute("type","item") t=GetItemInfo(C_ToyBox.GetToyFromIndex(random(5))) f:SetAttribute("item",t) print("Casting:",t)
/click RnT
oh yeah and change 5 to number of hs toys you have favorited.
I was wondering is it possible to write a macro that uses any random toy that is a hearthstone, for example if it has
"
Code:
Use: Returns you to <Hearthstone Location>
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