Another big reminder. Hand in your Black Lion Claim tickets for an Aetherized weapon today because tomorrow the price rises to 5 Claim tickets per weapon tomorrow. Also there will be server maintenance tonight at midnight for 6 hours.
Another big reminder. Hand in your Black Lion Claim tickets for an Aetherized weapon today because tomorrow the price rises to 5 Claim tickets per weapon tomorrow. Also there will be server maintenance tonight at midnight for 6 hours.
Again, that doesn't address the actual questions, if someone wants to find out what's the best setup without having to look through gear sets, utilities and traits, doesn't mean they should just be told "do it yourself". That sort of answer, may as well be kept to yourself since it's utterly unhelpful to the questioner.
There are optimum spec's, there is an efficiency difference between them, the way to get to those answers may not be as obvious as you believe it. While any spec may be effective, that does not mean it is the most efficient for the task at hand.
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Is this officially posted somewhere? I looked on the launcher and facebook, didn't see it.
I assume midnight pacific?
Well since I don't even have one ticket that's sort of a moot point for me. A shame since I liked some of the models, especially the pistol.
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The maintenance? It's on the forums. There is an announcement on it as soon as you log in to the forums.
Damn you ellen
That demonstrates why YOU would not ask such a question, you don't think it's needed. That doesn't mean other folks wouldn't ask and like an answer by those that have done more legwork in the matter. It's one of the things discussion forums like this one DO, really. It's even a bit perplexing that you think someone that didn't want to run the numbers themselves, should specifically NOT be helped.
She was addressing the lack of theory crafting sites such as EJ or a Mr. Robot. To which I replied and addressed from a design and practical POV.
The post was not seeking help of this discussion board. Nor was I offering an solution to one's dilemma. Or would offer a solution, naturally.
She gave her purpose, wanting a site with folks that had done the work to find the most efficient build, so she didn't have to.
You contributions include:
"I can't imagine being so flummoxed by the simplistic play systems in GW2 that I would long for a pre-built spec/build/comp. "
"There isn't much in PVE that requires that level of intellectual investigation. So you are likely to be eternally frustrated as there are no effective measures or requirements of such rigor in PVE. "
Completly ignoring and dismissing that there IS a place for the most efficient damage build and such, that there are weapons that do more, that there is a step above "completing" something that folks may aim for. You even replied with what Lane originally complained about, basically: " Every time, for every class. It's either that or the aforementioned "play whatever" even when it's very clear that some classes significantly outperform others depending on the situation."
In short, you out and out dismissed the idea, even implying someone was stupid for needing it. Because if someone wants to know how different combinations work, rather than consulting folks that have already done it, your answer is "I don't think asking the question in the first place is totally respectable. I don't even think one should be helped in that regard either actually. "
The post was discussing the absence of such information, and it's not so much that you offered a solution, so much as dismissed the need for a solution and implied anyone looking for a solution was wrong or "flummoxed" by "simplistic play systems". Now you're debating the merits of your dismissal as if your way is the only way, completely ignoring the tone you present and how it comes across to others that read your posts, at best.The post was not seeking help of this discussion board. Nor was I offering an solution to one's dilemma. Or would offer a solution, naturally.
Correct. Barring game bugs, the game design supports the accuracy of what I said as well.
Well it is the only way. Design & gameplay as presented are not subjective. How one feels about them may be, but none should have any concern to that other than the marketer of the product.Now you're debating the merits of your dismissal as if your way is the only way, completely ignoring the tone you present and how it comes across to others that read your posts, at best.
If you know fencers you know she doesnt give a monkies that everyone thinks shes a know it all robot, thats just how she rolls, lover her or hater her she isn't going to show a shred of emotion, nor will the thought she might be wrong cross her mind.
In this instance, she is right, for a change. GW2 really doesn't need an EJ, it's good to have build guides etc, but every build guides Ive seen (and used) has been based on far qualitative information.
A misunderstanding here. It's not a matter of GW2 "needing" an EJ. It that the game doesn't support that kind of investigation by design. Nor does it require it.In this instance, she is right, for a change. GW2 really doesn't need an EJ, it's good to have build guides etc, but every build guides Ive seen (and used) has been based on far qualitative information.
As someone else pointed out way earlier- yes, a more optimized build/comp could complete a PVE challenge in -1 min than an unoptimized build/comp. Objectively, that is a better build or composition. No argument.
Though nothing in the game design of GW2 forces or impresses the need for a -1 min run or kill. The desire is one that out of game. And w/r/t GW2 specifically, is not in line with the gameplay in practice.
To use the game which EJ originally reference, Warcraft, that is expressly not the case. Gameplay in WoW is designed to be completed just so. Meaning a comp or build are expected to meet a given threshold in exact terms or failure [of whatever the goal may be] is an absolute.
GW2 has to account for any desperate combination of build/comp without firmness in either composition or build.
One can say with accuracy that in GW2, "just play whatever you like" and still be correct within the game's logic and design of gameplay.
[Rarely do I pass opinions on this or any forum, Draykorinee. And thus am rarely if ever wrong outside of blind speculation. Which I admittedly indulge in from time to time on film, television and video game subjects. But there is no opinion in the operation of video games. They are an exact medium in function.
Now I understand many do view video games as a medium of strict entertainment. Fair enough. I do not and openly reject populist notions to such effect as ones of object falsehood.]
Last edited by Fencers; 2013-08-06 at 05:42 PM.
I think there might be a misunderstanding here, at least in terms of what I posted. Again, I'm not talking about being marginally better. I'm talking about things like people having done the testing to determine whether or not a trait or utility is worth it or not. In some cases the difference between using a 'bad' one over a 'good' one is a lot more significant than you might think and, in turn, could potentially mean the difference between failure or not especially if you engage in any sort of competitive gameplay. (I know there's some debate about such a thing even existing in GW2, but whatever, not the point. :P) I really think those are things you should know and, like I said, that kind of information has been really difficult for me to find because (as far as I know) there's no EJ equivalent for GW2.
If you don't want it or feel like you or the game needs it, well, good for you. I would very much like such a thing. I like to be the most effective and as close to the "best" as I can be even if that means already faceroll content becomes facerollier. :P
I've read plenty of her stuff, I think she just fails to see what is an opinion and what is not. Same with what is "needed" as an argument when discussing a game.
GW2 doesn't need an EJ. Does that mean it can't use one? Does that mean someone that wants one is wrong or stupid or something?
For example:
"require it" vs "need it" is semantics, neither matters in the question of "want it".
Then EJ would be useful for someone looking to optimize in that way, and thus there is a use for it.As someone else pointed out way earlier- yes, a more optimized build/comp could complete a PVE challenge in -1 min than an unoptimized build/comp. Objectively, that is a better build or composition. No argument.
Nope, even when they HAD talent trees, you could do it all wrong and still complete content. Current theorycrafting may lend itself to the best gear/ reforge setup, but even then it's not a barrier to completion. Where optimizing comes in, is completing the top tier content on a different difficulty.To use the game which EJ originally reference, Warcraft, that is expressly not the case. Gameplay in WoW is designed to be completed just so. Meaning a comp or build are expected to meet a given threshold in exact terms or failure [of whatever the goal may be] is an absolute.
And still not be playing optimally to actually do stuff in a timely manner.One can say with accuracy that in GW2, "just play whatever you like" and still be correct within the game's logic and design of gameplay.
Your error is that your entire viewpoint is an opinion. You want to see things through a certain window of "the game can be played, no matter how inefficiently" and reject other viewpoints as false...[Rarely do I pass opinions on this or any forum, Draykorinee. And thus am rarely if ever wrong outside of blind speculation. Which I admittedly indulge in from time to time on film, television and video game subjects. But there is no opinion in the operation of video games. They are an exact medium in function.
Now I understand many do view video games as a medium of strict entertainment. Fair enough. I do not and openly reject populist notions to such effect as ones of object falsehood.]
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I doubt I would ever look at it seriously, given I'm not that hard core of a player and do what I like. My issue is with the over-arching assumption that someone that DOES play that way and want those resources is somehow wrong for being competitive. Especially when having that viewpoint is presented as somehow stupid to possess.
Wasn't even questioning the "need" for an EJ-like service. Though one is very likely to be forever frustrated if such a service is desired. As the design of GW2 is not such that services of that type will likely ever proliferate for PVE content.
Sure, one can want something that is unfeasible or impractical. Or even academic/useless."require it" vs "need it" is semantics, neither matters in the question of "want it".
The validity of that desire in the context of the system presented is another matter. One that I am speaking on.
I never said it was useless to have such a service. Only that one is not very likely in GW2 due to various factors of game design.Then EJ would be useful for someone looking to optimize in that way, and thus there is a use for it.
Mostly impossible and untrue in basic structure of the game. You actually couldn't even play World of Warcraft otherwise. Like the game wouldn't even function as it was created.Nope, even when they HAD talent trees, you could do it all wrong and still complete content.
Encounters in WoW are largely based on meeting given thresholds- damage or mitigation. There is no possible way to succeed otherwise barring game bugs/exploitation. It applies to kobold destruction in Elowyn Forest and to Molten Core. It is an absolute gameplay metric.
And it is a relative success. Just as above using WoW as an example- one could complete content in suboptimal compositions as you suggested. But no encounter can be completed without meeting X, Y &/or Z thresholds.And still not be playing optimally to actually do stuff in a timely manner.
For example, one might have a suboptimal group composition but still meet the DPS requirement [fail state] for an encounter of WoW. However, one can not have a group incapable of meeting the DPS requirement [fail state] and complete the encounter.
In GW2, this expressly is not the case. As fail states are mostly independent on hardcoded thresholds to be met.
One can play "whatever" spec/comp and "win" GW2. One can play "whatever" spec/comp in WOW as allows meeting a pre-set, absolute set of numbers.
Has there been any word yet on when they're removing magic find from gear? I'm particularly interested in what's going to happen to pure MF items, like Sigils of Luck. Wondering if it's worth holding onto those or if I should sell them why I can. :P
No word, but I have a feeling it may come in at the same time as Ascended armor.
what do you think about dragontimers? (you can also give your opinion here: http://redd.it/1jyfrn)
I am not sure what the issue is exactly. The "downsides" listed are essentially design issues unrelated to dragon timers. Using dragon timers as source of contention here just isolates the design issues.