So if I want to create a Templar with Blood/Chaos magic I will not get any outfit?
So if I want to create a Templar with Blood/Chaos magic I will not get any outfit?
But there is enough points to do the spec you want and then do spec that will give you the outfit you want.
My part in this story has been decided. And I will play it well.
Thats cool then, so the outfits don't do anything with the stats?
Still downloading the game... It's taking A LOT with my 500kb/s download speed
No, the outfits are purely cosmetical ... you get stats from accessories and weapons.
My part in this story has been decided. And I will play it well.
Just learned you can max out the AP wheel and all the skills...this is not going to bode well for my desire to see things filled -_-
now that the game is free to play are there any restrictions for playing for free like there is with swtor?
What's the combat like in the game these days? I played beta it was a bit clunky and boring, has it improved a lot?
It feels a bit tighter than it did when I played in beta. They apparently have a reticule for third person style combat, but it seems kinda pointless for how the rest of the combat is set up. Haven't tried it yet though...that might be something to check out this weekend >.>
It's still the same more or less. They added reticule combat but because they designed it around how the game was originally built instead of builing the game around reticule combat, it's nothing more then an ultra sensitive targeting system, it's nowhere near Tera or B&S combat. There is a dodge roll though.
It's combat is the standard mmo combat we know and secretly love.
So finally my client finished downloading Now it's patching.
What do you guys think about the Magus deck? I thought about creating a mage and it looks like it's the one that fits the most from the Templars.
Have anyone else turned off all the quest help?
In a game like this I really prefer to personally look around to see where I am going, not have an indicator showing the way. I really feel that it improves my gameplay experience, and really immerse me.
(Talking about using the "/option ShowQuestIndicatorsInMinimap 0" and "/option screen_waypoints 0" commands, which is reversible by using 1 instead of 0 in the end.)
I tended to not worry about it in the generic kill stuff quests and many of the rest didn't have overly much in the way of hints that'd really help much anyway (and well investigations don't have any at all obviously). The new quest chain is a good example. You do get some basic pointers on where to go but otherwise its really much like an "easy" investigation series of missions.
Ok so Ive put about 2 days into this game and so far there are a lot of things I like. But I have some questions and somethings just arent clicking:
- I die alot. Well, not as much now that I have my Sword/Assult Rifle combo figured out a lot better. But how should I be going about getting better gear? Right now everything I have is pretty much quest reward and a few drops off random mobs. Should I be crafting?
- Leveling confuses me a bit. I understand there are no "levels" and that the indicuation of mob difficulty is based on the AP and SP points Ive spent. But why does it seem like mob difficulty is not going down as I spend those points? I feel like Im already running around repeating Normal quests and a few Hard quests but the Very Hards and even mobs are not lowering in level.
- Clothes. I see that completeting "decks" will merrit me some new clothes. I also found vendors in London but holy crap that shit is expensive. How long am I going to run around in these crappy starter clothes?
- Why cant I see how many AB points I have in the wheel? All I can see is how many SP points I have and when I go to the SP screen then I can see how many unused AB points I have. Is this just a poor design or am I blind?
I might have more down the chain but I tend to use the the ingame browser to find most my answers.