Font size to indicate a sub section of an unrelated section is bad, surely weapons would fall under gearing.
For the spec there is some wiggle room although Initiative is a very low dps gain it offers consistency in the amount of ambush cps generated, something that is unreliable is simply unreliable. I myself use 2/2 Initiative just because I like to do ambush - evis X 3 in a shadowdance simply because it is not demanding on energy regen and pumps out just as much dps without the need to pool and use premed. I do not spend all of my energy on - ambush, ambush, evis, ambush, ambush, evis. Because i do not use all my energy on ambush i can get in an aditional backstab under SD weakness.
This information is not new. You did not add any information about shadow meld. Being a sub guide and leaving out any mention of an additional cool down is bad and lazy people still are misinformed about shadow meld I suggest mentioning it in a sub guide. I don't know how you got a sticky you have just copy and pasted EJ's version and updated the glyphs while preaching about recoup despite being told a number of times.
This site would only really gain if you are going to update it as we progress unlike other guides.
I find that delaying my rupture by even a second or two at the start of a fight just gives me more of a chance for landslide to proc or trinkets or any other buff really just use it before master falls off, which is like 6 seconds I think.
In fact if i was not a sub fan and had not read every scrap of information on sub rogues i would not understand a lot of things you have posted on this page. You did not mention the fact that while find weakness is up you should only be using backstab and eviscerate. refreshing slice and dice and refreshing recoup can not compare to having your ability's hit dramaticly harder, the point being prepare for the find weakness debuff so that you can get the max out of it. No mention of that an you only go on to say its very important. you could have people using find weakness and only benefiting from back stab and using these combo points to restore SND and Recoup.
Your information on recuperate is bad there is no set in stone rotation for sub it is a firefighting spec, react or fail. recoup gives reliable energy regen and it is not based on combo points a 1 point recoup gives the same energy per second as a 5 point, the effect only lasts longer resulting in more energy procs. Yes it is a fact that using a 5 point recoup will ensure energy return when the finisher is cast. However for every second recoup is down you lose energy - just because it is ensured a return on 5 combo points does not mean it wont return energy with a 1 point finisher. You could let your rotation go to hell by only using 5 point finishers or you can keep your rotation and take a risk.
Some math to back this up.
12/3 = 4 per second for every second it is down after 5 seconds its 20 evergy.
using 5 point recoup will return 25 energy but using a 1 point recoup will return 5 (energy based on unending amount of time 1 point making a 20% chance of 25 which works out to be 5 energy for every 1 combo point exactly. This removes rng)
You gain 4 energy per second with recoup lets say you delay using recoup for 3-4 seconds thats 12-16 energy. now lets say we did not drop recoup, if you had used a 2 combo point recoup. 2 points with relentless strikes is 10 energy coupled with recoup energy regen you gain 22-26 energy which is a net gain. I suggest only using 2 or 3+ cp recoups depending on how long you expect recoup to be down. This is the point at which it is worth the risk.
The ability to do this on the fly is what makes good players.
Which will effect your dps more - losing your rotation and ensuring some extra energy or keeping rotation going and a chance of extra energy.
Now every rogue should use 5 point finishers as much as you can but i feel in reality, in game, saying that only use 5 point recoup is wrong its just not maintainable.
Using a macro with abilitys like premed and shadowstep will only cause trouble its not worth the gain just key bind individually Eg someone macros premed and ambush and they use this macro to open now they will either have an ambush button alone somewhere on a bar or they will delay your next find weakness buff untill premed is off cd. shadow step is a prime example, say you use it to get on a new target you must delay using your macro untill the cd comes off. in both cases you will either need to delay using the macro or use 2 separate buttons which is what we started off using.
All in all the information posted here is common knowledge, you should have made a post highlighting the hemo glyph as this is the only new information posted here.